Aug 31, 2006 at 4:40pm
As always, apologies for what might be the obvious, but…
I’m trying to create VST/AU Plug-ins with Max/MSP, and I’m finding it a bit challenging to understand how Presets are saved and recalled.
I’ve read the Ref Guide, and it’s not quite clear what the easiest way to do it is – if there is someone who has indeed done this, and can explain it to me in a more plain English, I’d be hugely appreciative.
My Plugin needs to be able to save MATRIX object states (32X128)as well as some other smaller parameters. It would be great if I could do this with several ‘Programs’, but even if it could just recall what it looked like when I last saved, I’d be happy.
Could someone please help me by giving me a more concise explanation of which objects do this effectively, and how to use them when building VST/AU instruments?
Thanks in advance,
Aug 31, 2006 at 7:34pm
OK, maybe I should be more specific here…
Is there anyway to save the state of a MATRIXCTL within a Plugin?
Aug 31, 2006 at 7:55pm
Interfacing a matrixctrl object to plugmultiparam is not a very straight-forward process. For Hipno, I developed an abstraction ( tap.plug.pp.matrixctrl ) that is available in the Tap.Tools.
Hope this helps!
Aug 31, 2006 at 8:08pm
Looks like you just got yourself a new customer :)
Cheers and thank you for your response and for your programming work!
Sep 1, 2006 at 12:16am
Not sure if you’ve looked into the pattr family of objects, but
At 3:34 PM -0400 8/31/06, joelsquare wrote:
Sep 1, 2006 at 9:19am
if you know the logical data format of your matrix,
eventually you might want to use plugmultiparam instead of
Sep 9, 2006 at 7:33am
The easiest is the preset object, but will be difficult if you start to
But first you need to decide if you want to use your own preset saving
You must be logged in to reply to this topic.