Forums > Jitter

wave terrain input

April 8, 2009 | 12:11 am

hi

i’ve been working on a dynamic wave terrain synthesizer which uses video input for terraforming.

i thought you guys could give me some pointers…
what i’d like to do is create arrays from the brightness values of the X axis of a matrix, moving downwards. (a 600X400 matrix would then output 400 different arrays as fast as possible)

the arrays would be fed one by one into a buffer to be played back by a cycle~ object.

the MSP side of it is super simple. the jitter side on the other hand… i need your help!

thanks!
.klive

(i’ve been awake for a while, i hope any of this makes sense Wink)


April 8, 2009 | 6:32 pm

you can use jit.buffer~ and 2d.wave~ for turning a matrix into a wave terrain

wes


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