Trying to make a loop destroyer.
Am needing to take a buffer’s contents, split it into 16 pieces and have each of those pieces accessible to be played one after another , but also allow me to choose/seek to different pieces, play those pieces forward and reverse, etc.. I tried playing the buffer contents using metro/groove~ to define loop start/end segments in series, but this is slow because of msp’s cycle time, etc.
I think i have to do this with a ‘wavetable’ and manipulating signals, but i have spent 3 hours with friends and manuals and still don’t understand how to manipulate signals to get what i’m looking for. Anyone point me in the direction of some clues?
examples folder, mod squad. its good fun.
> Trying to make a loop destroyer.
see also the decimator patch at http://www.pelado.co.uk ,
it’s a really nice piece of work,
inmplement a simple offline process which copies the
16 parts into 16 new buffers
well i looked at the modsquad stuff and they seem to be doing very close to what i want to do, so i guess i have to work out this signal stuff. so confusing.. thanks again
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