Ways of making jit.gl.sketch look better…
So basically I am creating a project in which a "painting" action sends x,y,z positions to jit.gl.sketch using stroke commands, and creates curves.
However jit.gl.sketch doesn’t exactly look great, and so I was wondering if anyone has managed to get it looking nice? I’m preferably looking for something which emulates a brush, or something near.
I do have code but it requires a Kinect, is a mess, and a little bit temperamental at the minute.
check out thuis thread
and brudstips.mov is here :)
*That awkward moment when someone posts a patch you looked at and dismissed the first time, and now realise how it’s actually ideal*
Haha, thanks very much, I think this probably will be the best option for me.
I was wondering if you have explored/ know how to apply the texture being generated in this patch to a jit.gl.sketch object, instead of the gridshape.
I’ve had a try and jit.gl.sketch seems to receive the color of the texture, but not its alpha data. I’ve had a look into blend_modes but I don’t understand them that well when it comes to jit.gl.sketch.