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Weird texture behaviour with [jit.gl.multiple]

December 9, 2011 | 1:10 am

Hello, fellow patchers.

I am having some issues with multiple textures on jit.gl.multiple and I hoped someone could give me a hint what I’m doing wrong?

In short: My objects (gl.gridhape x gl.multiple) seem to disappear if I do not! set one of the jit.gl.texture object’s apply attribute to "decal".
The rest of them is set to modulate, which is what I want because of the alpha channel.

This seems to have something to do with the jit.gl.multiple object..? And oddly enough it has to be a specific instance of the texture objects which has to be set to "decal".

Please have a look at the patch, one GL-rendered scenery can sometimes tell you more then a 1000 words.

Thank you! I appreciate it.

Attached are also some textures.
Just point the patch there by clicking on the bang.

– Pasted Max Patch, click to expand. –
Attachments:
  1. Textures.zip

December 9, 2011 | 6:11 pm

I see what you’re talking about. It will take me a while to dig into this and figure out what’s going on. I’ll post back when I do.


December 10, 2011 | 4:34 pm

That is awesome. Thank you so much!


December 14, 2011 | 11:25 pm

I’m still not exactly sure what was going on in your patch, but here’s one that seems to work just fine. You’ll have to change the folder/prefix of the umenu to reflect the path of the texture images for it to work.

– Pasted Max Patch, click to expand. –

December 15, 2011 | 11:21 pm

Great!

Thanks for your help/time.


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