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		<title>Cycling 74  &#187;  Topic: What is TEX_MAP and with what it eat?</title>
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		<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/feed</link>
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		<pubDate>Wed, 19 Jun 2013 03:23:07 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-36254</guid>
					<title><![CDATA[What is TEX_MAP and with what it eat?]]></title>
					<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-36254</link>
					<pubDate>Fri, 07 Mar 2008 20:54:50 +0000</pubDate>
					<dc:creator>outoff</dc:creator>

					<description>
						<![CDATA[
						<p>In one of helps i found method of creating texture and one of parameters for jit.gl.nurbs is &#8220;tex_map&#8221;, in mode &#8220;2&#8243; of this was wonderful effect of mirrored texture, but wery magnifyed!!<br />
And in NO MORE helps I&#8217;m not found this parameter! Please sorry for bad english and advice to understand how to make not magnyfied image and keep this wonderful mirror effect!!!!</p>
<p>
Thank you wery much for your time !!!!<br />
Serg Komarov<br />
Russia<br />
SPb</p>
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					<guid>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124284</guid>
					<title><![CDATA[Re: What is TEX_MAP and with what it eat?]]></title>
					<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124284</link>
					<pubDate>Sat, 08 Mar 2008 15:33:34 +0000</pubDate>
					<dc:creator>cap10subtext</dc:creator>

					<description>
						<![CDATA[
						<p>Hi there,</p>
<p>tex_map is documented on page 306 of Jitter tutorial 15.  You will find an example of it&#8217;s use in the jit.gl.model help file.</p>
<p>Mode 2 is sphere mode.  It is just another way of applying the texture you&#8217;ve already created.  To make it work (as you may have noticed you have to select the tex_map mode before applying the texture.  You can alter this the way you would any source (you mentioned magnification?) such as jit.qt.movie.  Maybe try a jit.rota?  I have not yet tried changing the planemap but you can try it in the jit.gl.model help file.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124285</guid>
					<title><![CDATA[Re: What is TEX_MAP and with what it eat?]]></title>
					<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124285</link>
					<pubDate>Sat, 08 Mar 2008 17:00:25 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>perhaps wes smiths texplane manipulator patch will help.<br />
send the output of the subpatcher to the gl object you are applying the texture to.<br />
-rob</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 18 147 78 196617 jit.gl.model foo;<br />
#P newex 191 84 100 196617 pak anchor 0.5 0.5;<br />
#N vpatcher 95 381 578 727;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P newex 98 79 60 196617 unpack 0. 0.;<br />
#P window linecount 1;<br />
#P newex 32 47 123 196617 route theta zoom anchor;<br />
#P window linecount 0;<br />
#P newex 353 98 27 196617 t b l;<br />
#P flonum 32 127 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 1;<br />
#P newex 190 219 27 196617 * 1.;<br />
#P newex 370 178 41 196617 * -1.;<br />
#P newex 227 219 27 196617 * 1.;<br />
#P newex 32 219 27 196617 * 1.;<br />
#P newex 370 123 60 196617 unpack 0. 0.;<br />
#P newex 353 76 79 196617 vexpr 1./$f1;<br />
#P newex 69 219 41 196617 * -1.;<br />
#P newex 32 149 100 196617 expr 0.5*cos($f1);<br />
#P newex 209 149 97 196617 expr 0.5*sin($f1);<br />
#P flonum 301 244 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 264 244 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 227 244 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 190 244 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 191 267 147 196617 pak tex_plane_t 0. 0.5 0. 0.5;<br />
#P flonum 143 245 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 106 245 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 69 245 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 32 245 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 33 267 149 196617 pak tex_plane_s 0.5 0. 0. 0.5;<br />
#P inlet 32 25 15 0;<br />
#P outlet 33 297 15 0;<br />
#P connect 1 0 23 0;<br />
#P fasten 22 0 21 0 358 122 37 122;<br />
#P connect 23 0 21 0;<br />
#P connect 21 0 13 0;<br />
#P connect 13 0 17 0;<br />
#P connect 17 0 3 0;<br />
#P connect 2 0 0 0;<br />
#P fasten 7 0 0 0 196 291 38 291;<br />
#P fasten 16 0 17 1 375 171 54 171;<br />
#P fasten 3 0 2 1 37 263 72 263;<br />
#P fasten 12 0 14 0 214 182 74 182;<br />
#P connect 14 0 4 0;<br />
#P connect 23 2 24 0;<br />
#P fasten 19 0 14 1 375 208 91 208;<br />
#P fasten 4 0 2 2 74 263 106 263;<br />
#P fasten 5 0 2 3 111 263 140 263;<br />
#P fasten 24 0 6 0 103 104 148 104;<br />
#P fasten 6 0 2 4 148 263 174 263;<br />
#P fasten 12 0 20 0 214 182 195 182;<br />
#P connect 20 0 8 0;<br />
#P fasten 16 1 20 1 425 213 212 213;<br />
#P fasten 21 0 12 0 37 145 214 145;<br />
#P fasten 8 0 7 1 195 263 230 263;<br />
#P fasten 13 0 18 0 37 193 232 193;<br />
#P connect 18 0 9 0;<br />
#P fasten 16 1 18 1 425 213 249 213;<br />
#P fasten 9 0 7 2 232 263 264 263;<br />
#P fasten 10 0 7 3 269 263 298 263;<br />
#P fasten 24 1 11 0 153 108 306 108;<br />
#P fasten 11 0 7 4 306 263 332 263;<br />
#P fasten 23 1 15 0 70 71 358 71;<br />
#P connect 15 0 22 0;<br />
#P connect 22 1 16 0;<br />
#P connect 16 0 19 0;<br />
#P pop;<br />
#P newobj 18 116 94 196617 p TexCoordMagic;<br />
#P message 18 86 56 196617 theta $1;<br />
#P newex 18 61 107 196617 expr $f1*3.14/180;<br />
#P flonum 142 38 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 179 61 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 142 61 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 112 84 70 196617 pak zoom 1. 1.;<br />
#P flonum 18 38 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P connect 7 0 9 0;<br />
#P connect 4 0 2 0;<br />
#P fasten 4 0 3 0 147 56 184 56;<br />
#P connect 0 0 5 0;<br />
#P connect 5 0 6 0;<br />
#P fasten 8 0 7 0 196 107 23 107;<br />
#P connect 6 0 7 0;<br />
#P fasten 1 0 7 0 117 109 23 109;<br />
#P connect 2 0 1 1;<br />
#P fasten 3 0 1 2 184 80 177 80;<br />
#P window clipboard copycount 10;</p>
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				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124286</guid>
					<title><![CDATA[Re: What is TEX_MAP and with what it eat?]]></title>
					<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124286</link>
					<pubDate>Sat, 08 Mar 2008 17:37:42 +0000</pubDate>
					<dc:creator>outoff</dc:creator>

					<description>
						<![CDATA[
						<p>ohh! this texture scaling and rotating works only in &#8220;tex_map 1&#8243;(object space) and &#8220;tex_map 3&#8243;(eye map) mode (( <br />
in needed &#8220;tex_map 2&#8243;(reflection) it&#8217;s keep magnyfied and nothing is happend<br />
((<br />
p.s. i tryed apply this texture to jit.gl.hurbs</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124287</guid>
					<title><![CDATA[Re: What is TEX_MAP and with what it eat?]]></title>
					<link>http://cycling74.com/forums/topic/what-is-tex_map-and-with-what-it-eat/#post-124287</link>
					<pubDate>Tue, 25 Mar 2008 19:04:05 +0000</pubDate>
					<dc:creator>outoff</dc:creator>

					<description>
						<![CDATA[
						<p>hi there! for this moment, i don&#8217;t have good quality of texture in &#8220;tex_map 2&#8243; (reflection) mode (((((<br />
if you known, how to do it &#8211; you are my hero!!!<br />
;-D</p>
<p>from Russia with love!</p>
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