what kind of math for making a decent window for fft and granular stuff ?

Feb 8, 2011 at 8:27pm

what kind of math for making a decent window for fft and granular stuff ?

Hi,

Im looking at fft stuff, and I think I need to learn how to peek a window (hanning/blackmann etc)
into a buffer, but the math behind this look scary.

Any tips?

#54870
Feb 8, 2011 at 10:30pm

I did a little exercise the other day and came up with an abstraction to do just that. I got the formulas from wikipedia. Hope this is helpful. let me know if there are any bugs.

Attachments:
  1. MRwindowGen.zip
#197608
Feb 9, 2011 at 8:25am
#197609
Feb 9, 2011 at 9:27pm

thanks,

can something decent be done with some oscillators and filters, like triangle~ and rampsmooth~/slide, or envelopes like techno~ or adsr~, or something?

#197610

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