which jitter objects use openGL an which do not ?

Feb 25, 2011 at 12:48pm

which jitter objects use openGL an which do not ?

Do ALL the jitter objects use openGL or just the jit.gl.objects ?

jit.gl.objects use openGL and are therefore not usable with most usb monitors as they do not
support openGL .. BUT .. does that mean that All jitter objects use openGL or is it only the jit.gl.object ?
i want to use jit.brcosa jit.sobel jit.robocross and jit.qt.grab/jit.dx.grab .. are they using openGL and if yes how to disable it ? I have been seraching after the answer a while .. i hope that someone here got it
best reggards
Martin

#55184
Feb 25, 2011 at 3:35pm

anyone ?

#198641
Feb 25, 2011 at 3:42pm

Im pretty sure that its just the jit.gl. objects that use OpenGL.

#198642
Feb 25, 2011 at 9:20pm

USB video devices do not support OpenGL hardware acceleration, which means that if you try to use jit.gl objects you will be using the software renderer. This is much slower than hardware accelerated output, but you can still use the GL objects.

Objects that do not have the jit.gl prefix generally do not use OpenGL.

#198643

You must be logged in to reply to this topic.