## Why do some objects need a number box at the input?

Apr 10, 2008 at 9:06am

# Why do some objects need a number box at the input?

One example: A [route] with 4 outlets has 4 message boxes attached to set 4 different frequencies on a [phasor]. But it does not work when I connect the message boxes directly to the [route] input. I need a number box in between. Why is that necessary and, mmore generally, when do I need such a thing before an input and when not?

#36838
Apr 10, 2008 at 10:20am

Is it just integers you’re putting in the message boxes? It could be to do
with integer/floating point number handling. a number box converts inputs to
integers, which is probably why route is happier with the number box in
between. Try using simple integers such as 1, 2, 3 and 4 in the message
boxes, and put a number box on the outlets from route to see if it’s coming
out.

On 10/04/2008, Peter Ostry

wrote:
>
>
> One example: A [route] with 4 outlets has 4 message boxes attached to set
> 4 different frequencies on a [phasor]. But it does not work when I connect
> the message boxes directly to the [route] input. I need a number box in
> between. Why is that necessary and, mmore generally, when do I need such a
> thing before an input and when not?
>
>
> –
> Peter
>
>

#126587
Apr 10, 2008 at 10:51am

Quote: notyouraveragejoe wrote on Thu, 10 April 2008 12:20
—————————————————-
> Try using simple integers such as 1, 2, 3 and 4 in the message boxes, and put a number box on the outlets from route to see if it’s coming out.
———-

There are no numbers coming out, just bang:
4 radio buttons send 0,1,2,3 to the [route].
4 message boxes with float and int numbers at the [route] outlets.
A banged message sets the frequency of the following [phasor]. But not if I connect the box directly to the [phasor], only when I put a float number box between (In need the float).

Here is the example. If I remove the number box, the [phasor] gets nothing:
——————–
#P window setfont “Sans Serif” 9.;
#P flonum 930 241 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P window linecount 1;
#P message 990 205 14 196617 4;
#P message 973 205 14 196617 2;
#P message 957 205 14 196617 1;
#P message 930 205 23 196617 0.5;
#P newex 930 171 70 196617 route 0 1 2 3;
#P newex 930 269 55 196617 phasor~ 4;
#P comment 928 82 61 196617 LFO FREQ;
#P comment 949 99 40 196617 0.5 Hz;
#P comment 949 114 40 196617 1 Hz;
#P comment 949 128 40 196617 2 Hz;
#P user radiogroup 930 98 18 58;
#X size 4;
#X offset 14;
#X inactive 0;
#X itemtype 0;
#X flagmode 0;
#X set 3;
#X done;
#P comment 949 142 40 196617 4 Hz;
#P user scope~ 930 300 1030 350 256 3 128 -1. 1. 0 0. 0 0. 102 255 51 135 135 135 0;
#P user ezdac~ 843 84 887 117 0;
#P connect 8 0 1 0;
#P connect 9 0 10 0;
#P connect 3 0 9 0;
#P connect 10 0 14 0;
#P connect 11 0 14 0;
#P connect 13 0 14 0;
#P connect 9 1 11 0;
#P connect 9 3 13 0;
#P connect 9 2 12 0;
#P connect 12 0 14 0;
#P connect 14 0 8 0;
#P window clipboard copycount 15;
——————–

Not a big problem of course, but as a newbie I am uncertain about the behaviour of these many objects in various combinations.

#126588
Apr 10, 2008 at 12:54pm

I have no problem running the above patch. I took out the number box and connected the message boxes directly to the phasor and it worked fine. Maybe I’m misunderstanding your problem.

#126589
Apr 10, 2008 at 1:53pm

aaargh, found the thing …
This patch is ok, it was another one beside it, where I set the phase of a triangle pulse in the same manner. Did not work without a number box. But now I looked at the Max window and saw the problem: “error: triangle doesn’t understand “int”.

I am sorry about the false alarm.
Should look more at this Max window.

Thanks, your suspicion that it might be related to int/float handling was correct. It was exactly that.

#126590

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