Why does this texture Mapping to Mesh does not work?

Nov 13, 2012 at 11:18pm

Why does this texture Mapping to Mesh does not work?

I am doing shape transformations using a gridshape, xfade, and jit.expr shapes to Mesh, everything works fine but when I try to add a texture or movie to the jit.gl.mesh I get color changes instead of the video on the shape that can be altered via texmap

here is an example patch – ( i have tried a variety of texturing techniques , even using qt.movie @adapt 1 + slabs nothing seems to work,
always get color change instead of texture map….. the texture map Max help examples work fine so It is all a bit strange>. does jit.expr has something to do with it? I need the jit.expr

Thanks for the help

– Pasted Max Patch, click to expand. –
#65173
Nov 14, 2012 at 12:00am

humm thi is is not the best example since you only have to change the planecount to 5 , my patch has a matrixoutput 1 from gridshape combined with matrix output 2 to jit.expr both going to a jit.xfade to give me a shape in gl.mesh that I can transform… there no matter how I change the planecounts it still gives me no texmap just random colors

#234909
Nov 14, 2012 at 12:45am

Okay already figured it out. thanks

#234910

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