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		<title>Cycling 74  &#187;  Topic: Why we need a real binary file format.</title>
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		<pubDate>Wed, 19 Jun 2013 02:20:36 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/why-we-need-a-real-binary-file-format/#post-40460</guid>
					<title><![CDATA[Why we need a real binary file format.]]></title>
					<link>http://cycling74.com/forums/topic/why-we-need-a-real-binary-file-format/#post-40460</link>
					<pubDate>Wed, 22 Oct 2008 10:43:36 +0000</pubDate>
					<dc:creator>Guillaume Evrard</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I&#8217;ve just open a patch with max 5 that has been made with max 4, in order to<br />
convert it to a maxpat file.<br />
The original patch was a 2,2 Mo mxt file, that max 4 was opening in about 10<br />
seconds, and saving in ~2 seconds.</p>
<p>With max 5, it takes about 2 mn to load it, and about the same time to save<br />
it.<br />
And the patch is now 19,3 Mo !!!<br />
imagine i drink one coffee each time i want to save my patch, i will soon be<br />
an hyperactive ! :-)</p>
<p>I did a simple test, i &#8220;copy compressed&#8221; the whole patch, and its size in<br />
this format is only 1 Mo ! (it took 3 mn to copy compressed)</p>
<p>So, Cycling team, you added to max 5 the copy compressed feature some times<br />
ago,<br />
it should not be to hard to add an option to save the patches in this<br />
format&#8230;<br />
I really don&#8217;t know if doing this will speed up the loading and saving time,<br />
because i think max 5 is handling patches in memory in the json format, and<br />
would have to convert to the compressed format before writing the file and<br />
uncompress when loading, but it would be more friendly for our hardrives.</p>
<p>Is there a chance you can do something about that loading/saving time ?<br />
(like using a real binary file format)</p>
<p>Cheers,</p>
<p>guillaume</p>
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