works in poly~ but not in poly~ in poly~
While looking for a problem, I created a little ensemble: a sig~ (initialized to 1.) and a float go into a *~ and out to a signal monitor, so that the monitor reflects the float value, assuming that DSP is turned on.
I have a poly~ in a poly~, and here I get a value of 1. however wildly I change the value of float.
And I have not the foggiest.
the patch is huge.
I’ve discovered something that is very puzzling. That little ensemble is in a patch called modHub~, which is loaded into a poly~ in a patch called voice~.
If I load modHub~ into a poly~ in a new document, everything is fine.
If I copy everything from voice~ to newDoc~, everything is fine.
When I rename newDoc~ to voice~, I get the old problem.
Anyone understand that ?
Stuart Grimshaw wrote:
> When I rename newDoc~ to voice~, I get the old problem.
Did you trash the old voice~? Max will load the first it can find.
   
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I did indeed trash the old one, and opened up the new one just to be absolutely sure.
However, the problem is fixed. Though I don’t know why, here’s how:
The problem arose after a new system (and hence Max) installation. The I/O buffer sizes were then on default (64 and 256, I believe). There is a loadmess message to modHub~ "down 32". I disabled that – no problem. I reenabled that and set the buffers to 128 and 128 – again, no problem.
So problem solved, thank you for the help, and if anyone can explain that… ?