Apr 19, 2006 at 5:13pm
Boy, take a year off and everything changes.
Apr 19, 2006 at 5:36pm
Apr 19, 2006 at 5:50pm
On Apr 19, 2006, at 10:13 AM, Peter Elsea wrote:
> Boy, take a year off and everything changes.
I’ll leave it to other extern developers to offer advice here,
> and, is there any documentation on this obex stuff?
This is discussed in the pattr SDK documentation, which I believe is
Apr 19, 2006 at 7:36pm
On 19-Apr-2006, at 19:50, Joshua Kit Clayton wrote:
Less advice, rather simply experience:
I worked through Tim’s example. Initially my version wouldn’t load
Since then I’ve found myself working on a series of new features and
> a new Mach-O UB SDK with more documentation on setting up your
Well, it would have been useful to beta-test anything UB-related, and
While “getting on with what there is,” I am making a deliberate
————– http://www.bek.no/~pcastine/Litter/ ————-
Apr 20, 2006 at 3:36pm
You could also download Jamoma and see if the Xcode projects there
I have problems getting two of the audio externals to work at my end,
AFAIR all you will have to do to make your own projects from these
Apr 20, 2006 at 4:50pm
Ah Xcode… the ultimate tool :)
I followed cycling’s instructions and came to success some hours later.
Here is one object’s project directory if you would like to try and
Cycling: why can’t the mach externals simply be mach dylibs or
In any case, perhaps I’ll make an xcode template for max developers.
You must be logged in to reply to this topic.