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		<title>Cycling 74  &#187;  Topic: Xcode send data to Max/MSP in real time?</title>
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		<pubDate>Wed, 19 Jun 2013 01:54:11 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-60142</guid>
					<title><![CDATA[Xcode send data to Max/MSP in real time?]]></title>
					<link>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-60142</link>
					<pubDate>Mon, 21 Nov 2011 03:15:51 +0000</pubDate>
					<dc:creator>Jamcob</dc:creator>

					<description>
						<![CDATA[
						<p>Please can someone help me find a way to send signals from a game source code (e.g. C + +) into Max/MSP in real time?</p>
<p>My intended outcome would be to make a generative music maker via the game using Xcode.</p>
<p>I have the Max/MSP SDK and Xcode.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216520</guid>
					<title><![CDATA[Re: Xcode send data to Max/MSP in real time?]]></title>
					<link>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216520</link>
					<pubDate>Tue, 22 Nov 2011 10:02:26 +0000</pubDate>
					<dc:creator>Timo Rozendal</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Jamcob, it doesn&#8217;t work like that:<br />
- with the max sdk and xcode you can extend the functionality of max msp with your own objects<br />
- xcode itself is a tool to help you program these objects (externals)<br />
- what you could do is try to add a network connection to the game which you can use to send data to max (but it is not clear yet to me what you would like to do)<br />
- theoretically you might be able to adapt the game itself so that this runs as a max external inside max, but I don&#8217;t think this is feasible</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216521</guid>
					<title><![CDATA[Re: Xcode send data to Max/MSP in real time?]]></title>
					<link>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216521</link>
					<pubDate>Tue, 06 Dec 2011 00:57:19 +0000</pubDate>
					<dc:creator>Jamcob</dc:creator>

					<description>
						<![CDATA[
						<p>Well, I am planning on creating generative music determined by a games state and/or using information from the game.</p>
<p>I am aware that OSC will help me here but I need someone to show me how to set up a network between something like Xcode or Unity. If you know or any good tutorial sites please let me know.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216522</guid>
					<title><![CDATA[Re: Xcode send data to Max/MSP in real time?]]></title>
					<link>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216522</link>
					<pubDate>Tue, 06 Dec 2011 11:42:34 +0000</pubDate>
					<dc:creator>Roth</dc:creator>

					<description>
						<![CDATA[
						<p>If you are using Objective-C, check out CocoaAsyncSocket (you&#8217;ll probably want to use <code>AsyncUdpSocket.h/m</code> with  <code>udpreceive</code> in Max.</p>
<p>Edit: Forgot the link -> <a href="https://github.com/robbiehanson/CocoaAsyncSocket" rel="nofollow">https://github.com/robbiehanson/CocoaAsyncSocket</a></p>
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				<item>
					<guid>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216523</guid>
					<title><![CDATA[Re: Xcode send data to Max/MSP in real time?]]></title>
					<link>http://cycling74.com/forums/topic/xcode-send-data-to-maxmsp-in-real-time/#post-216523</link>
					<pubDate>Tue, 06 Dec 2011 17:29:23 +0000</pubDate>
					<dc:creator>Pedro Santos</dc:creator>

					<description>
						<![CDATA[
						<p>You can send and receive OSC messages inside Unity 3D.</p>
<p><a href="https://github.com/jorgegarcia/UnityOSC" rel="nofollow">https://github.com/jorgegarcia/UnityOSC</a></p>
<p><a href="http://forum.unity3d.com/threads/16882-MIDI-or-OSC-for-Unity-Indie-users" rel="nofollow">http://forum.unity3d.com/threads/16882-MIDI-or-OSC-for-Unity-Indie-users</a></p>
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