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3D Graphics with Jitter

Visualize sounds and data to generate responsive geometry.

With a full suite of OpenGL tools, you can create efficient realtime visualizations, animations, and live visuals within Max. The object lets you turn any Jitter Matrix into 3D geometry. Feed it with sound or video input to create abstract and responsive shapes. Go abstract and generative, or import 3D models for something more recognizable.

Learn about OpenGL Matrix format Get started with OpenGL

Create your own 3D worlds, complete with lighting, materials, and multiple cameras.

Combine primitive shapes, imported 3D models, textured surfaces and particles to create a fully immersive visual space. The object provides an easy interface for shading control for all of your geometry, and automatically generates shaders on the fly. Connect video streams or images to the inputs of to apply textures, or open the material browser to quickly configure the surface shading.

Download a patch for using multiple light sources Hear from a Jitter developer

Combine graphics with image effects together seamlessly.

Jitter comes with a full range of image processing shaders and effects that can be loaded in the object. Chain objects together to create complex multi-pass effects networks. Render a 3D scene to a texture with for post-processing effects like glows and motion blurring, or combine 3D and 2D effects.

Get recipe #42 RenderMaster Get recipe #47 Scramble

Bring your geometry to life with physics.

Easily add a little motion to your project with fully integrated Bullet physics in Jitter. Realtime physics lets you quickly put together animated scenes that respond to any input you like and create powerful visuals. For more info on using Physics in Max, check out our Physics page.

Watch a Physics video overview Set up a Jitter Physics world