_ultraGlitcher for Ableton Live
- 3 fx stages based on step sequencing
* frequency modulator modulating the input with a raw and gloomy carrier
* crusher crushing bit depth resolution + sample rate of the input
* dirty delay delaying and modulating the feedback on very uncanny manners
- independant step sequencers for audio-channels L/R
- global bypass switch
- global dry/wet
- master shaper envelope based with retriggering rate
The signal pass thru several internal modules, successively:
- frequency modulator
- dirty delay
Each module are based on a step sequencer, except the step shaper.
Each module can have its own step number. At each step, a value is popped out to a dsp depending on the nature of the module.
You can tweak steps for both L/R channels and you can also link them, the L step sequencer becoming the one used for both channel modulation.
Each module contains a small step sequencer helper providing an eay way to create sequences increasing or decreasing, including a small cycle, on-the-fly
At last, each module contains a smoother providing a small interpolation between each step.
frequency modulator modulates the frequency of the signal by using a carrier. You change frequency from min to max and you can adjust the range corresponding to min & max. You also have a multiplier to make it sounding crazier.
crusher crushes the signal by degrading sample rate & bit depth. You can choose each value for each step for each audio channel. You also have a divider that provide a sample rate tweak for very low frequency with a better resolution.
dirty delay delays the signal. You can choose feedback amount for each step. You can also choose the delay time manually or sync with the transport. A Bizarre mode provides a very strange noise/sample-and-hold delay time movements that is interesting.
A global waveshaper can be enabled at the master output.
You choose a triggering rate and the envelope is applied to the incoming waveform just before to be popped out to the next device in the chain.
How was MAX used?
This project is entirely made using Max for Live.