Ambience Designer and Table
This was my final project for a Masters in Sound For Moving Image at Glasgow School of Art, 2012.
The aim was to create an intuitive tool that allows the user to create ambiences without the usual esoteric DAW workflow. It comes with a set of about 30 common ambience sounds like wind, rain, traffic, bird song, walla, etc and the user can alter parameters such as distance, pan, intensity and variation using simple X/Y/rotation controls. Several different types of implementations were used for the different sounds – wind was done using procedural synthesis, others use audio samples in a layered or granular fashion, based on game audio practice.
In addition, using the open-source ReacTIVision framework, I created a table that lets users design ambiences using fiducial markers on a tangible X/Y surface.
How was MAX used?
Application and interface all created in Max/MSP.