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Banff CAVE

cap10subtext
May 06, 2010

In 2010, I helped the Banff New Media Institute repurpose their CAVE so it may be a little easier to prototype simple VR projects. Using the Cosm objects as a base the Cave objects are (rather crude) abstractions to help create an environment for creating, testing, and launching multiscreen CAVEs.

DOWNLOAD ZIP FILE HERE

How was MAX used?

The new cave is entirely constructed with Max including abstractions and custom Max externals (is900 object for the Intersense tracker).

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