Blip Shaper, Creating Patterns and Shaping Sounds
Creating drum patterns with a monome and shaping the individual sounds that make up those patterns with a touchscreen visualization. In the process of doing this the system is also recording the audio to a buffer and it is possible to tweak the buffer with cut-up, granular and other effects. The audio engine is developed in Max For Live and the presentation layer utilizes Processing/Java.
How was MAX used?
The audio is developed entirely in Max/MSP and performed using Max for Live. Battery and Drumaxx are embedded in vst~ objects and the parameters are organized and controlled via Max. The audio is recorded into a Max buffer. The cut-up and DSP effects are developed entirely in Max using ~phasor and ~wave objects.