Day Trap seeks to prove that cinemagraphs can make FMV games better.
Cinemagraphs are shots that last for “x” amount of time because they loop. The shot could last a second. The shot could last a million, billion years. Loops allow for variability in cinema. This variability is very useful in a gaming context. Games are full of variables.
How did this project use Max?
Day Trap was developed entirely in Max 6 using the jit.qt.movie object. E-mail me if you want the source code: firstname.lastname@example.org