Expanded session, mixer and device viewers for Max For Live
I recently started an algorithmic music project using Max for Live when I got the thought that it would be great to have a way to use session view and arrangement view in Live simultaneously. Full disclosure, I once got myself terribly “lost” during a performance since I couldn’t easily view my clips and the arrangement at the same time!
So I set out to duplicate the functionality of the session window as an audio effect so I could use it alongside the arrangement, and then I added a floating window version, and then an alternate view of the mixer, and then added a floating device/effect/instrument editor. They are pretty deep examples on how to exploit the live object model to control Live and get feedback. The integration winds up being fairly seamless.
How did this project use Max?