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December 2010

This patch uses an implementation of Craig Reynolds’ “boids” algorithm (available in Max Javascript Examples) to drive a granular synthesizer, where each agent represents a grain, scrubbing an audio sample as it moves in a two-dimensional space. This brings a semantic change to the sound synthesis model, like position, grain size, etc. to semantics related to motion and collective behaviour, like inertia, alignment and separation.

How was MAX used?

Entirely built in Max, no externals.


Mar 6, 2013 at 10:12am

In Max 5, these are problematic:


[zl rev] seems a reasonable alternative, and the function of [unjoin] can be cobbled through other means.

Thanks for this fascinating idea.

Mar 6, 2013 at 12:42pm

For some reason the github link isn’t working..

Mar 6, 2013 at 2:31pm

I’ve just updated patches for Max 5 compatibility. Thanks Bob ;)

@Nick: not sure if I can do anything about that… is that problem occurring with other projects on github ?

Mar 6, 2013 at 2:42pm

I had troubles with the github link as well. After several retries, including entering via their front page (I can’t recall my exact sequence), I was able finally to access the project. I get DNS errors. It’s happening right now.

(after some tinkering….) Oh, I see the problem: Your link (above) has the text part right, but the href is bad (no ‘:’)

Mar 6, 2013 at 2:56pm

Yep…sorry about that…

Mar 6, 2013 at 4:15pm

turn ignore click on for the waveform object and have more fun !

Mar 6, 2013 at 5:44pm

Nice tip, borae. Thanks. It has been implemented and uploaded to git

Mar 31, 2013 at 10:33am

I have to say it’s excellent! Congratulations!

Mar 31, 2013 at 10:33am

Very very nice


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