Interactive Multimedia Programming with Max6 & Gen
This is a whole book commissioned by Packt Publishing I’m currently writing.
All along 15 chapters, I will explain and describe a lot of features and possibilities of Max6 and also talking about Gen.
Because it is impossible to make the whole content locked in one and only book, I also created the website: http://max6book.com
This website is progressively fed by tutorials, advices and more and can be a nice complement to the official C74′s website.
The official summary is :
Chapter 1 : Max Basics
Chapter 2 : Basics and advanced patching
Chapter 3 : Storing, Parsing and Scaling
Chapter 4 : Time
Chapter 5 : Communication
Chapter 6 : Sensing
Chapter 7 : Sound with MSP
Chapter 8 : Gen~ for sound
Chapter 9 : Visuals pixel-map based with Jitter
Chapter 10 : OpenGL based 2D and 3D visuals with Jitter
Chapter 11 : Scripting and text coding
Chapter 12 : Human Machine interactions
Chapter 13 : Visuals & sounds interactions
Chapter 14 : Debugging & troubleshooting
Chapter 15 : Max for Live
How was MAX used?
This is a whole book about Max6 & Gen