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interactive pictureframe

MJ
5th of october 2012
utrecht, the netherlands

An interactive picture frame.

The xyz-position of the viewers head in the room is connected to the position of the virtual camera.

Pacing back and forth from one wall to the other will change the image.

How was MAX used?

Getting kinect data by using jit.feenect.grab. Connect it to two jit.gl.camera's . Each picture frame has it's own jit.gl.render. using a macbookpro and a matrox dh2g.

interactive pictureframe

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