postrush music video
This video was made using a jitter patch that triggered the launching of platonic solids into a virtual space in response to MIDI messages. The patch was designed to do elementary tracking by aligning a plane that would act as the ‘ground’ in the video. Various MIDI messages were then mapped to the engine, the kick drum triggered a particle attractor, the snares launched different objects, the synths to pyramids with their pitch deciding their initial position. At various points in the song MIDI messages from Live would trigger the next stage in the video using cue list to automate all the various physics parameters. The 3d objects were captured to a texture and shared with VDMX via syphon and used as an alpha mask for blending two videos. The background and foreground layers were changed every time the objects crowd round the camera creating the wipe effect. The comped video from VDMX was then shared with a second separate jitter patch that did spatial repositioning in response to one of the synth lines giving a lovely distorted effect.
How was MAX used?
This project used jitter (jit.phys.multiple, jit.gl.multiple and jit.gl.pix) VDMX and Live linked through syphon and MIDI to create a music video for one of my tracks.