The Blend consists of three main sound sources:
1) audio input (microphone, guitar, etc)
2) built-in synth
3) sample playback
Each of these elements can be routed into one another to either multiply together (think of each sound source like a moutain range that can be intersected with another to produce a new landscape that is a combination of the two) — or a volume threshold can be set on one sound source, so that when that sound is loud enough, it opens the gate for another sound source to be heard (e.g. you could use the transients of a beat to make a drone play in that same rhythm)
Vocoder
A basic kind of vocoder can be achieved by multiplying a mic input with the synthesizer output. Though not technically a vocoder in the sense of additive resynthesis of the voice, it does allow for dynamically applying pitch to an unpitched vocal source (e.g. normal speech) or crossing a pitched vocal source with a pitched instrument input (e.g. playing notes on the synth while singing other notes)
Multiplying of two or more audio sources (think of audio multiplying like intersecting mountain ranges)
Drag and Drop sample loading — 3 sample slots — assignable to QWERTY keyboard keys for triggering
Built-in multi-waveform synthesizer
Audio input channel — receive audio from an external source and multiply with samples or synthesizer
Threshold gate multiplying — when one sample’s volume is over a threshold, allow another sample to be heard — use transients from one sample to gate another on and off
Pitch control of samples
Waveform editing — crop and dynamic looping
Easy MIDI mapping of controls and effects
Effects chains — delay, reverb, distortion, ring mod, and more
In-built Recording
Save/Load all module, synth, sample and effect settings
How was MAX used?
Created entirely in Max 5
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