Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.
A transformation process achieved through the close link between the triad of movement, light and sound shaping a language that allows the expression of these elements in space, while causing profound changes in physical behavior to the body through the reverberation and echoes of its own actions.
The project focuses on working with the following parameters and qualities of movement: forces and directions, acceleration, position, speed and body area.
Its design has taken into account mainly the following aspects:
- Not to delimit the free movement of the performer.
- Obtain a clear and effective audio-visual system response.
- The three elements (movement, sound and visuals) must interact with each other.
- Dont saturate the interpreter or the viewer even with the high levels of interaction.
The interaction system works through a videocamera installed at top of the stage under infrared lighting.
How was MAX used?
This project uses MAX for everything. The performance is executed live using one MacBook Pro and MAX/MSP/JITTER to launch audio samples, realtime visuals done with Jitter and the interaction using CV.JIT with a PointGrey camera. The entire system runs smoothly at 60fps.