tutorials

Expand Your Guitar, Vol. 1


MaxMSP

By AndrewBenson, Section Tutorials, Topic MaxMSP
Posted on Wed Mar 12, 2008 at 05:23:16 PM EST

An introduction to using MaxMSP for guitar processing.


(2434 words in story) Full Story

Rewire 3: Subversion with ReWire


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Nov 26, 2007 at 07:29:22 PM EST

The ReWire concepts we've discussed in the previous ReWire articles were based on the typical needs of most users -- piping information between Max/MSP and a ReWire host or client application. However, ReWire can also be used to take otherwise upstanding audio applications and use them for unconventional purposes. The key to this is the hostcontrol~ object, which allows a Max patch to exert control over the transport of the ReWire host. Combining this with some common Max techniques can turn the most staid audio app into a subservient audio zombie.

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Making Connections: Building a USB Footswitch


Sensors and Device Control

By c74office, Section Tutorials, Topic Sensors and Device Control
Posted on Tue Oct 16, 2007 at 03:05:02 PM EST

(935 words in story) Full Story

Jitter Recipes: Book 3


Jitter

By AndrewBenson, Section Tutorials, Topic Jitter
Posted on Wed Aug 29, 2007 at 08:59:46 PM EST

The third installment of Jitter Recipe Collection.

More snacks for the Patching Enthusiast! Stay tuned for new entries to your favorite cookbook.

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Synth-Building with Max/MSP (Introduction)


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:10:19 PM EST

by Darwin Grosse

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.

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Synth-Building with Max/MSP #8


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:06:29 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

As promised, we are going to clean up our previous synth-building patch, create some presets and, well, clean it up some more.

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Synth-Building with Max/MSP #7


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:05:13 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

Well, in honor of Pluggo 3's brand new release, this tutorial will focus on turning our existing software synth into a full-blown VSTi plug-in. Well, full-blown might be a bit strong - rather, we are going to get it to the point that Cubase, Logic or Digital Performer can host it...

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Synth-Building with Max/MSP #6


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:03:46 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

Several of the responses I've gotten back from the last tutorials requested some techniques to provide some additional waveforms. Over the next few tutorials, we will expand our little polysynth to include some waveform - but do it in a way that is a little more fun than just switching between static waves.

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Synth-Building with Max/MSP #5


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:02:33 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

OK - we've built the voice patch for a poly~ object, now we have to turn it into a legitimate polyphonic synth. Here is our "master patch" (as found in the last tutorial, which you can download from this link):

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Synth-Building with Max/MSP #4


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 02:01:13 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

Now that we have a useful (but basic) monosynth, we have to figure out where to go next. For my money, the biggest limitation of our little monosynth is that it is, well, a monosynth. In the next two tutorials, we will turn our single-voice synth into a 16-voice polysynth. It won't quite rival a Prophet 5, but it should be a good way to learn the basics of polysynth creation.

(2288 words in story) Full Story

Synth-Building with Max/MSP #3


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 01:58:26 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

Sorry for the long delay - the real world has a way of getting out-of-hand. Nevertheless, we shall continue...

In our last article, we beefed up our basic synth by adding volume control using an A/R envelope. Now that we have some control over the basic amplitude, it's time to move onto filtering.

(1730 words in story) Full Story

Synth-Building with Max/MSP #2


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 01:54:54 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

In the last article, we created a simple synthesizer using basic Max and MSP objects. The biggest problem with that synth was the last ov output control - and an annoying thump in the output whenever a new key was struck. In this, the second article, we will correct some of these problems - and open some new doors.

(1879 words in story) Full Story

Synth-Building with Max/MSP #1


MaxMSP

By ddg, Section Tutorials, Topic MaxMSP
Posted on Mon Aug 20, 2007 at 01:53:00 PM EST

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website. Read the introduction.

I've been using Cycling 74's Max software since 1992 or 1993 (it was Opcode's at the time), and jumped on-board with their MSP software as soon as it was available. Most of the last 8-or-so years was spent reworking some step-sequencers and routers that are important for my music work. However, with recent upgrades to my computers, and a new G4 laptop, I've gotten more heavily into synth building.

(2371 words in story) Full Story

The Phase Vocoder - Part II


Audio

By dudas, Section Tutorials, Topic Audio
Posted on Mon Jul 02, 2007 at 02:20:51 PM EST

by Richard Dudas and Cort Lippe

Introduction

In our last article about the phase vocoder we saw how to create a basic phase vocoder for time-stretching. While it is by no means a simple MSP patch, it is a useful one. In addition to time-stretching, the phase vocoder has been used for transposition and "freeze" effects, which we will be discussing in this article. If you are unfamiliar with the phase vocoder principle, we suggest you review Part I of this series of articles. Additionally, if you are unfamiliar with Fast Fourier Transform (FFT) you may wish to familiarize yourself with MSP Tutorials 25 and 26 (about fft~ and pfft~, respectively) in the Users Manual.

(1752 words in story) Full Story

Your First Shader


Jitter

By AndrewBenson, Section Tutorials, Topic Jitter
Posted on Wed May 23, 2007 at 09:11:13 PM EST

Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over eyes and this sort of distant look of wonder. When I try to explain how easy it is, that look typically turns to one of annoyed disbelief. So, for a long time now I've been thinking about writing an article to de-mystify the process of writing your own GLSL shaders, and to help everyone avoid some common frustrations.

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