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Audio developers will find a number of tools that can enhance their patch creation. Some of options include:
- The jit.matrix provides a complex data structure for multidimensional storage and retrieval.
- You can use jit.buffer to move audio between Jitter matrices and MSP buffers.
- jit.peek~, automates the sonification of visual data, creating audio from any available visual stream.
- Routing audio to jit.poke~ places audio data into jitter displays for mixed video and audio display.
- You can capture signal data with jit.catch~ for quickly creating audio visualizers.
These are just a few easy ways to add Jitter processing to your audio programming. The Jitter object are the best way to integrate complex data structures and video streams into your Max patching workflow.
