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‘algorithm’

Max for Live Presentation at Expo ’74

In this presentation, I spoke directly to people that were already familiar with Max, explained some of the details of working within the Live environment, and provided some tips about how to design an effective Live device. Hopefully this will whet your appetite for working with the Max/Live combo!

Max for Live: A Sneak Peak at the Live API features

So far we have talked about how Max for Live will allow you to create your own custom Max devices that run inside of Ableton Live. Most of the examples you've seen so far have been pretty similar to your average plugin, with the fundamental difference of being to edit the device in place. That in itself is pretty spectacular, and probably enough to please a lot of people and keep everyone busy. Well now I'd like to talk about a couple of features that really make Max for Live unique and pretty e...

LFO Tutorial 4: Building Complexity

I'd like to share some really simple things that have worked for me that I hope you'll find useful, or that may provide a starting point for your own investigations.

Announcing Expo ’74: Our First User Conference

I'm pleased to announce that Cycling '74 will be hosting its first user conference next year, Expo '74. The conference will run three days from April 22-24, 2009 and will be held at the new (and intensely colored) Mission Bay Conference Center in San Francisco. I'd like to tell you why we decided to put on this event and what you can expect to happen if you attend...

An Interview With Kim Cascone

Kim Cascone has worked as a synth tech, edited music for David Lynch films, founded San Francisco's first ambient electronic music label, and helped design new systems of audio for video games. In this conversation with Ben Nevile, Cascone discusses his electronic history, his interest in genetic algorithms, and a fresh compositional direction that he calls "New Density".

Flocking analog synthesis (more Max/Moog Modular V fun)

While I'm generally interested in generative systems, I've been toying with and thinking about flocking algorithms for the past year or so