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‘audio’

Announcing Max for Live

Cycling '74 and Ableton today announced Max for Live, the integration of Cycling '74's Max/MSP environment into Ableton Live. Available as an add-on product to Ableton's newly announced Live 8, Max for Live permits users to create devices that extend and customize Live by creating instruments, controllers, audio effects, and MIDI processors.

Max 5 Guitar Processor, Part 3

In the last article, we added some basic tonal effects: distortion/overdrive and EQ/filtering. This time, we will expand our virtual effects rack to include both a phase shifter and a full-featured modulating digital delay. As we add these effects, you will begin to see why a DIY effects system can trump any commercial product.

An Interview with Mattijs Kneppers

These days it seems that everyone wants to be an artist so I found it refreshing to meet someone who see himself as an engineer that wanted to create tools for artists. Mattijs Kneppers spoke to me by phone from his home in Holland.

LFO Tutorial 3: Extending Our Generators

Now that I've got a nice generative patch and a way to hear it, I thought it'd be nice to make a few improvements and extensions that would let me begin to specify larger structures - to generate instructions to my generative patch, as it were. While I'm sure that the world is full of people who want ways to have the same thing happen again and again, I'd like to do this in ways that offer a little more freedom than that. This short tutorial will add a modest number of these kinds of changes.

A Look Back at AES 2008 in San Francisco

We rolled out of bed and into our suits this weekend to attend the annual Audio Engineering Society (AES) conference at the Moscone Center in San Francisco, a mere 5 blocks from our SOMA office. We occupied a small piece of real estate in the shadow of the big Mackie booth, and directly across from a booth featuring big reels of magnetic tape.

Announcing Expo ’74

Cycling '74 today announced that its first user conference, Expo '74, will be held in San Francisco next April. The conference will include presentations, installations, workshops, and collaborative events covering the company's Max/MSP/Jitter software. Details will be outlined on the conference web site (expo74.net) in the coming months.

Announcing Expo ’74: Our First User Conference

I'm pleased to announce that Cycling '74 will be hosting its first user conference next year, Expo '74. The conference will run three days from April 22-24, 2009 and will be held at the new (and intensely colored) Mission Bay Conference Center in San Francisco. I'd like to tell you why we decided to put on this event and what you can expect to happen if you attend...

An Interview with Hans Tammen – Endangered Guitar

In this interview, Hans Tammen describes his journey into 'Endangered Guitar'...

Max 5 Guitar Processor, Part 2

In the last article, we did a lot of setup - we got input/output handling in place, and added a compressor to the processing chain as an example of an “effect module”. In this article, we will continue adding effects, including a dual overdrive module and a three-stage EQ/Filter module. With these additions we will further explore Max 5’s user interface options, as well as taking a look at some of the “tweaks” that make Max/MSP functions a little more guitar-faithful.

CNMAT Summer School 2008

Recently, CNMAT at UC Berkeley held their annual MaxMSP/Jitter summer school classes at their beautiful Arch St. facility just off the UC campus. This year, for the second year in a row, I had the pleasure of teaching the Jitter Night School - a 3-night intensive of focussed tutorials covering a variety of Jitter topics.

LFO Tutorial 2: Making Some Noise

Last time out, we created the LFOur, a generative patch composed of a quartet of synchronized LFOs whose output we can use to make noise. While it's interesting to watch how the different LFO configurations make combinatoric waveforms and it's restful and instructive to watch the sliders flick and rock, it would be nice to have something to connect it to. This tutorial includes some patches that will do just that.

Max 5 Guitar Processor, Part 1

In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing system, and creating a few guitar-oriented effects patches. In this series of articles, I will be building a Max-based guitar processing "rig", and will give you the opportunity to look over my shoulder as I design and implement this system.

A Video and Text Interview with Owen Grace: The Guitar Zeros

It's great to see the way that Max/MSP crosses musical genres and also allows people to repurpose available (and maybe not so available) technology. Owen Grace has a band called The Guitar Zeros. He took the guitar controllers used for the Guitar Hero video games and wrote a Max/MSP patch interface that allows him utilize them as an expressive and innovative, stand alone instrument. The Guitar Zeros band currently has four players, a guitar controller player, a bass controller player, a...

LFO Tutorial 1: The Zen of the Silent Patch

I'm personally a lot more interested in the ability to synchronize processes in Max using time values that resemble musical note values to create control structures that can be easily time synced. This tutorial is about making one of those kinds of modules - a quartet of synchronized LFOs whose outputs I can sample individually for several kinds of data (triggers for waveform start, LFO outputs that I can sample at variably synchronized rates, and a nifty summed waveform I can use for more exoti...

Freshening Up, Part 2

When we left off in the last article, we had created a new color scheme and layout for our old patcher using presentation mode, translucency, improved color controls, and embedded hints. We could certainly leave this patch alone, but we're going to take the interface to another level, making it a little more interactive and interesting, while providing more intuitive controls. The techniques discussed here should open the door to much more fun and useful interface designs for your patches.

Re-purposing Plug-ins in Max 5

As exporting plug-ins is not currently available for Max 5, we will look at another alternative in this article based on a new feature of the poly~ object, which allows you to dynamically load new abstractions without recompiling the DSP. To help users explore this new alternative, we will demonstrate different ways to convert a Pluggo-ready patch made with MaxMSP 4.6 into a patch that you can load as a poly~ abstraction.

Freshening Up: Giving old patchers a new face in Max 5

I have to confess that I always found UI design in Max 4 to be a little too cumbersome, and would almost always wait until a patch was completely written and debugged before bothering with any layout of UI elements and color. The design process was usually confounded in the end by the fact that [...]

Email to Customers (April 24, 2008)

Hello from Cycling '74 headquarters. We have some big news. Max 5 is now available for download. We're very excited about this major upgrade and we hope you will be too. This upgrade represents a new era of Max programming, with a completely redesigned multi-processing kernel and a streamlined development environment built on a platform-independent foundation. Finally, we are offering a new Max/MSP/Jitter Workshop for Beginners in London. For complete details, please visit our Workshop page...

Improving Your Patching Workflow

In addition to the smoother look and feel of Max 5, there have been a number of enhancements to the user interface that will help you to maximize your creative productivity and minimize the time spent performing repetitive and annoying tasks. In this article, I'll talk about a couple of the features that have really improved my patching workflow.

A Look Back at Maker Faire 2008

This year, we decided to set up shop at the 3rd annual Bay Area Maker Faire in San Mateo, CA. Last year, Cycling '74 shared a little corner of a booth with the nice people at MakingThings, and that was enough to get us hooked on this crazy annual celebration of all things DIY and electrified.

Cycling ’74 Releases Max/MSP Version 5

Cycling ’74 today released Version 5.0 of its Max/MSP media development tools. This version represents a new era of Max programming, with a completely redesigned multi-processing kernel and a streamlined development environment built on a platform-independent foundation. With a new patcher interface, searchable database of objects and examples, integrated documentation and new tutorials, the new Max user will find a smoother learning curve while experienced users will see improved productivity...

An Interview with Natasha Barrett of DR.OX

Some of us listen to many different types of music and are open to experimentation but, correct me if I'm wrong, sometimes the music that comes out of academic circles can be cold and dry. DR.OX is a welcome change. I had the pleasure of interviewing one half of DR.OX, Natasha Barrett, and I found her focused, enlightened and outspoken.

Expand Your Guitar, Vol. 1

I've teamed up with Ben Bracken for this series of simple tutorials that will get you shredding your shreds faster than you thought possible. This first article will address the essential hardware concerns and introduce some basic concepts in designing guitar effects in Max. Future articles will address different controllers, more advanced effects, automation, and other techniques to get the most out of MaxMSP in your live rig.

A Video and Text Interview with Monome

Brian Crabtree (who performs under the name tehn) and his partner Kelli Cain are collectively known as monome. They design what they call adaptable, minimalist interfaces. The musical instrument industry calls them alternate controllers. There are currently three models that interface with a computer. There is no hard-wired functionality; interaction between the keys and lights is determined by the application (such as Max/MSP) running on the computer. Basically the monome units can do whatever ...