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Max 5 Guitar Processor, Part 5

In this, the final episode of our guitar processing extravaganza, we are going to step away from making effects and focus on performance support. For a system as complicated as this, performance support means two things: patch storage and realtime control. Thus, we will learn to create a preset system and manipulate the various on-screen controls with an inexpensive MIDI footpedal system.

Max 5 Guitar Processor, Part 4

At this point, we have a pretty useful guitar processing "rack", but it could use a little spice. This spice will come from two additional processors: a looping delay unit, and a basic reverb system. Also, to help keep the output useful, we will drop a limiter on the back end of the entire rig.

Max 5 Guitar Processor, Part 3

In the last article, we added some basic tonal effects: distortion/overdrive and EQ/filtering. This time, we will expand our virtual effects rack to include both a phase shifter and a full-featured modulating digital delay. As we add these effects, you will begin to see why a DIY effects system can trump any commercial product.

An Interview with Hans Tammen – Endangered Guitar

In this interview, Hans Tammen describes his journey into 'Endangered Guitar'...

Max 5 Guitar Processor, Part 2

In the last article, we did a lot of setup - we got input/output handling in place, and added a compressor to the processing chain as an example of an “effect module”. In this article, we will continue adding effects, including a dual overdrive module and a three-stage EQ/Filter module. With these additions we will further explore Max 5’s user interface options, as well as taking a look at some of the “tweaks” that make Max/MSP functions a little more guitar-faithful.

Max 5 Guitar Processor, Part 1

In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing system, and creating a few guitar-oriented effects patches. In this series of articles, I will be building a Max-based guitar processing "rig", and will give you the opportunity to look over my shoulder as I design and implement this system.

Expand Your Guitar, Vol. 1

I've teamed up with Ben Bracken for this series of simple tutorials that will get you shredding your shreds faster than you thought possible. This first article will address the essential hardware concerns and introduce some basic concepts in designing guitar effects in Max. Future articles will address different controllers, more advanced effects, automation, and other techniques to get the most out of MaxMSP in your live rig.

Synth-Building with Max/MSP #8

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.

Synth-Building with Max/MSP #7

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.

Synth-Building with Max/MSP #5

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.

Synth-Building with Max/MSP #3

This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.

The Phase Vocoder – Part I

The phase vocoder is a tool used to perform time-stretching and pitch-shifting on recorded sounds. Its name derives from the early "vocoders" (contraction from "voice encoders"), which used a set of bandpass filters in parallel over many frequency bands, to crudely analyze and reconstruct speech. In this article, Richard Dudas and Cort Lippe explain the workings of a phase-vocoder as well as how to construct and modify one in Max/MSP.