New Hardware from LanBox
The guys at Lanbox have announced some new hardware. The LanBox LCXi is a rackmount update of the LCX DMX controller. There’s also a remote interface for it, the LanBox interface.Both look really nice. Eric from Lanbox also told me about a large Max 6 based DMX showcase for them. “Yutaka (from Japan) made a [...]
What are you going to do on Labor Day?
Since Labor Day is coming, you might have some spare time this weekend and might be wondering what you could do. How about a little Max project? Here’s one simple but fun idea, based on an optical experiment I found on Brusspup’s Youtube Channel. How about making a patch that would let you do this? No [...]
Max/MSP, Arduino, and Jell-o Crack the New Instrument Mold
One of the things that first drew me to Max was its ability to connect such a wide variety of software and hardware in meaningful and flexible ways. Anything from video game controllers to muscle tension or brainwaves becomes fair game as a performance interface. The Resistor JelTone created by NYC Resistor, a NYC [...]
Working with Hardware: Livid’s Code (Part Two)
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explo...
An Interview with Chris Coleman
Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Arduino microcontroller board. When I spoke with him, Chris also discussed his early sculpture work, teaching, collaborations, and how Max/MSP and Arduino fit into the evolving landscape of electronic media tools and [...]
An Interview with Stretta
Matthew Davidson aka Stretta is a talented guy. He’s an accomplished graphic artist and video producer/editor but we talked to him about his music. Stretta’s music is lush, modest and dreamy in the tradition of Brian Eno but it definitely has character of its own. Stretta comes from a tradition of modular synthesis that led him to discover Max/MSP.
The Edit Button Has Been Pressed
Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live through its paces. The integration of Max into the Ableton Live environment opened up a whole spectrum of possibilities that many users hadn’t even considered until now, and it [...]
Making Connections: Camera Data
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electr...
Pamela Z’s Presentation from Expo ’74
In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look inside her Max instrument and her custom controllers during this presentation from Expo '74.
A Look Back at NIME 2009
I will try to summarize here what I thought were some of the highlights of NIME 2009...
A Look Back at Expo ’74
Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...
An Interview with Keith McMillen
Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP. The K-Bow, a bluetooth-based wireless gestural controller integrated into a violin bow, has just started shipping so we thought it would be a good time to catch up with Keith and find out more about the project. I met Keith at his studio...
The Video Processing System, Part 2
In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage. In this installment we are going to be adding a gaussian blur and color tweaking controls to our patch.
An Interview with Hans Tammen – Endangered Guitar
In this interview, Hans Tammen describes his journey into 'Endangered Guitar'...
A Video and Text Interview with Monome
Brian Crabtree (who performs under the name tehn) and his partner Kelli Cain are collectively known as monome. They design what they call adaptable, minimalist interfaces. The musical instrument industry calls them alternate controllers. There are currently three models that interface with a computer. There is no hard-wired functionality; interaction between the keys and lights is determined by the application (such as Max/MSP) running on the computer. Basically the monome units can do whatever ...
Making Connections: Connecting a Joystick to MaxMSP/Jitter
Max is all about making connections. The Making Connections series of tutorials will introduce you to new connections you can make between MaxMSP and the outside world. This tutorial, the first in the series, will discuss the use of HID devices such as USB game controllers as gestural interfaces for your Max patches.