Part 3 of the tutorial series on Livid Instruments' Code.
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the control...
A series devoted to building software for hardware.
You can map your adc~ and dac~ to different hardware channels.
Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Ardui...
Matthew Davidson aka Stretta is a talented guy. He’s an accomplished graphic artist and video producer/editor but we talked to h...
Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live throug...
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the softwa...
In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look ins...
I will try to summarize here what I thought were some of the highlights of NIME 2009...