Thanks for your help. We've received your bug report.

‘hardware’

An Interview with Geoff Martin

Developing new sound hardware for Bang & Olufsen with Max.

New Hardware from LanBox

The guys at Lanbox have announced some new hardware. The LanBox LCXi is a rackmount update of the LCX DMX controller. There’s also a remote interface for it, the LanBox interface.Both look really nice. Eric from Lanbox also told me about a large Max 6 based DMX showcase for them. “Yutaka (from Japan) made a [...]

Working with Hardware: Livid’s Code

Part 3 of the tutorial series on Livid Instruments' Code.

Working with Hardware: Livid’s Code (Part Two)

In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller. With hands-on, real-time, improvisatory control over a sequence, he articulated the technical know-how to experience the joy of Max. In this article, I’ll explo...

Working with Hardware: Livid’s Code

A series devoted to building software for hardware.

Week 23: Map adc~ and dac~

You can map your adc~ and dac~ to different hardware channels.

An Interview with Chris Coleman

Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Arduino microcontroller board. When I spoke with him, Chris also discussed his early sculpture work, teaching, collaborations, and how Max/MSP and Arduino fit into the evolving landscape of electronic media tools and [...]

The Edit Button Has Been Pressed

Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live through its paces. The integration of Max into the Ableton Live environment opened up a whole spectrum of possibilities that many users hadn’t even considered until now, and it [...]

Making Connections: Camera Data

Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electr...

Pamela Z’s Presentation from Expo ’74

In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look inside her Max instrument and her custom controllers during this presentation from Expo '74.

A Look Back at NIME 2009

I will try to summarize here what I thought were some of the highlights of NIME 2009...

A Look Back at Expo ’74

Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...

An Interview with Keith McMillen

Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP. The K-Bow, a bluetooth-based wireless gestural controller integrated into a violin bow, has just started shipping so we thought it would be a good time to catch up with Keith and find out more about the project. I met Keith at his studio...

The Video Processing System, Part 2

In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage. In this installment we are going to be adding a gaussian blur and color tweaking controls to our patch.

The 2009 NAMM Show

I recently attended Winter NAMM 2009 in Anaheim,CA, where Cycling '74 was sharing booth space with our friends at Ableton. I arrived on Friday afternoon, well after we had released our product announcement for Max for Live, and was impressed by the volume of booth traffic we were getting. Ableton had, of course, also announced their new Akai controller and Live 8 in addition to Max for Live, so there was a great deal of buzz surrounding our area of the show...

Anniversary at a West Coast Safari

Cycling '74 began developing and selling software officially in late 1997, and it was in 1998 that the company incorporated and hired its first few employees. To celebrate ten years of our continued existence, we decided to have an anniversary party. Here's how it went...

A Look Back at AES 2008 in San Francisco

We rolled out of bed and into our suits this weekend to attend the annual Audio Engineering Society (AES) conference at the Moscone Center in San Francisco, a mere 5 blocks from our SOMA office. We occupied a small piece of real estate in the shadow of the big Mackie booth, and directly across from a booth featuring big reels of magnetic tape.

Announcing Expo ’74: Our First User Conference

I'm pleased to announce that Cycling '74 will be hosting its first user conference next year, Expo '74. The conference will run three days from April 22-24, 2009 and will be held at the new (and intensely colored) Mission Bay Conference Center in San Francisco. I'd like to tell you why we decided to put on this event and what you can expect to happen if you attend...

An Interview with Hans Tammen – Endangered Guitar

In this interview, Hans Tammen describes his journey into 'Endangered Guitar'...

A Video and Text Interview with Monome

Brian Crabtree (who performs under the name tehn) and his partner Kelli Cain are collectively known as monome. They design what they call adaptable, minimalist interfaces. The musical instrument industry calls them alternate controllers. There are currently three models that interface with a computer. There is no hard-wired functionality; interaction between the keys and lights is determined by the application (such as Max/MSP) running on the computer. Basically the monome units can do whatever ...

Making Connections: Connecting a Joystick to MaxMSP/Jitter

Max is all about making connections. The Making Connections series of tutorials will introduce you to new connections you can make between MaxMSP and the outside world. This tutorial, the first in the series, will discuss the use of HID devices such as USB game controllers as gestural interfaces for your Max patches.