Posts Tagged ‘hardware’

Working with Hardware: Livid’s Code (Part Two)

Introduction In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer t...

Working with Hardware: Livid’s Code

A series devoted to building software for hardware.

Week 23

You can map your adc~ and dac~ to different hardware channels.

An Interview with Chris Coleman

Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Ardui...

An Interview with Stretta

Matthew Davidson aka Stretta is a talented guy. He’s an accomplished graphic artist and video producer/editor but we talked to h...

The Edit Button Has Been Pressed

Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live throug...

Making Connections: Camera Data

Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the softwa...

Pamela Z’s Presentation from Expo ’74

In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look ins...

A Look Back at NIME 2009

I will try to summarize here what I thought were some of the highlights of NIME 2009...

A Look Back at Expo ’74

Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...