A new Jitter Recipe “RenderMaster” is an example of creating a complex rendering pipeline with post-processed output using Jitter’s OpenGL tools. It also provides a convenient modular interface for adding new elements to your rendered scene.
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A new Jitter Recipe “RenderMaster” is an example of creating a complex rendering pipeline with post-processed output using Jitter’s OpenGL tools. It also provides a convenient modular interface for adding new elements to your rendered scene.
Kurt Ralske is a mysterious and interesting artist who makes gorgeous and magical video installations that seem to defy physics. This is a second career for this talented guy who danced with life as a pop star when he was very young.
Valérie Lamontagne is a digital media artist, designer, theorist and curator based in Montréal, Canada researching techno-artistic frameworks that combine human/nonhuman subjects. She recently used Max/MSP in a performance based on the Charles Perrault fairy tale “Peau d’Âne.”
In the last several tutorials I’ve written, I’ve been talking about a subject that interests me a great deal – how to add variety to a Max patch in ways that both provide you with surprising and interesting combinations and do so in ways that make the transition between your input and what your patch is doing more subtle than hitting a button object and having everything start behaving in ways that are obviously not you.
Giorgio Sancristoforo is a very enthusiastic artist, musician, audio engineer and software developer based in Milan, Italy. Giorgio incorporates Max/MSP into all his projects whether they are his interesting audio applications that sell for a modest price or his more artistic projects such as sound design for a large-scale composition culled from the sounds of Milan.