Posts Tagged ‘jitter’

Using Microsoft Kinect with Max

The Max community has been bitten by the Kinect bug.

Jitter Recipes: Book 3

The third installment of Jitter Recipe Collection. More snacks for the Patching Enthusiast! Stay tuned for new entries to your fa...

An Interview with Kurt Ralske

Kurt Ralske is a mysterious and interesting artist who makes gorgeous and magical video installations that seem to defy physics. T...

An Interview with Elise Baldwin

Elise Baldwin is an intermedia artist that works with music and projections. I find her work to be both fragile and dense, inspiri...

Demystifying Expressions in Jitter

One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5. In som...

Making Connections: Camera Data

Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the softwa...

The Video Processing System, Part 4

In this installment of the Video Processing System, we're going to tackle two big hurdles that Jitter users often find themselves ...

Creating a “Sketchpad” for jit.gl.sketch

Lately, I've been working on some "classic" OpenGL programming within Jitter, and I've been using jit.gl.sketch t...

An Interview with Noriko Matsumoto

An amazing artist with an amazing range of work, read the interview of Noriko Matsumoto by Greg Taylor.

A Look Back at NIME 2009

I will try to summarize here what I thought were some of the highlights of NIME 2009...