Thanks for your help. We've received your bug report.

‘OpenGL’

jit.phys Patch-along, Part 2

Patch along with Rob Ramirez and discover the Jitter Physics system.

Introduction to jit.phys, Part 2

Harness rigid bodies with the second tutorial video covering collisions and constraints.

Physics Patch-a-day

Get immersed in Jitter Physics with two weeks of daily patches.

Introduction to jit.phys, Part 1

Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

Recipe 56: Relief

    General Principles
  • Creating evenly spaced 3D objects
  • Making a 3D volumetric relief effect ...

Recipe 55: MirrorHouse

Create complex repetitive visual patterns similar to a kaleidoscope.

Recipe 51: Scrunch

    General Principles
  • Pixel animations
  • Feedback with OpenGL
  • Color and spatial effe...

Recipe 50: Branching

The branching structure of a tree provides the basis for this animation patch.

Max 6 Sneak Peek: Jitter OpenGL

See new Jitter features in Max 6.

Jitter Recipes: Book 3, Recipes 26-43

In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe p...

Creating a “Sketchpad” for jit.gl.sketch

Lately, I've been working on some "classic" OpenGL programming within Jitter, and I've been using jit.gl.sketch t...

The Video Processing System, Part 3

In this installment, we'll be working on some more advanced ninja tricks - creating the beginnings of a control/preset structure w...

The Video Processing System, Part 1

Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do ...

Your First Shader

Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over...

Jitter Recipes: Book 2, Recipes 14-25

The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, ...

Jitter Recipes: Book 1, Recipes 0-12

Book 1 contains some clever solutions, advanced trans-coding techniques, groovy audio/visual toys, and basic building blocks for m...

Open GL 2.0 Specification Released

The OpenGL Architecture Review Board has released the official OpenGL 2.0 specification.