Jitter Recipes: Book 3, Recipes 26-43
In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe posted to create a realtime 3-D anaglyph image.
Max 5 Guitar Processor, Part 4
At this point, we have a pretty useful guitar processing "rack", but it could use a little spice. This spice will come from two additional processors: a looping delay unit, and a basic reverb system. Also, to help keep the output useful, we will drop a limiter on the back end of the entire rig.
Tools for Creating Devices in Live
This article provides a brief tour of the features we’ve added to Max for creating Live devices. If you’re familiar with our old plug-in development objects, we hope you’ll notice the major improvements we’ve made. If you’re new to creating Max content for audio and MIDI processing, we hope this tour will give you a [...]
LFO Tutorial 3: Extending Our Generators
Now that I've got a nice generative patch and a way to hear it, I thought it'd be nice to make a few improvements and extensions that would let me begin to specify larger structures - to generate instructions to my generative patch, as it were. While I'm sure that the world is full of people who want ways to have the same thing happen again and again, I'd like to do this in ways that offer a little more freedom than that. This short tutorial will add a modest number of these kinds of changes.
LFO Tutorial 2: Making Some Noise
Last time out, we created the LFOur, a generative patch composed of a quartet of synchronized LFOs whose output we can use to make noise. While it's interesting to watch how the different LFO configurations make combinatoric waveforms and it's restful and instructive to watch the sliders flick and rock, it would be nice to have something to connect it to. This tutorial includes some patches that will do just that.
LFO Tutorial 1: The Zen of the Silent Patch
I'm personally a lot more interested in the ability to synchronize processes in Max using time values that resemble musical note values to create control structures that can be easily time synced. This tutorial is about making one of those kinds of modules - a quartet of synchronized LFOs whose outputs I can sample individually for several kinds of data (triggers for waveform start, LFO outputs that I can sample at variably synchronized rates, and a nifty summed waveform I can use for more exoti...
Rewire 3: Subversion with ReWire
The ReWire concepts we've discussed in the previous ReWire articles were based on the typical needs of most users -- piping information between Max/MSP and a ReWire host or client application. However, ReWire can also be used to take otherwise upstanding audio applications and use them for unconventional purposes. The key to this is the hostcontrol~ object, which allows a Max patch to exert control over the transport of the ReWire host. Combining this with some common Max techniques can turn the...
Synth-Building with Max/MSP #7
This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.
Getting Around in Radial, Part 2
In our last installment, I tried to present some really simple and (I hope) explanatory samples of some of the easiest ways to generate and organize variety on the fly using radiaL. One of the things that those examples did that I didn't talk very explicitly about involved loading a single loop on multiple channels and then using radiaL's ability to playback sections of that loop in a nonlinear fashion to create evolving structures. In the interests of "ear training," I suggested that you mute s...
Managing Complex Patches in Max
One of the beauties of Max is its simplicity: the ability to quickly create a patch that does something artistically interesting. Part of this has to do with its visual programming style - patchcords allow us to see the relationship between graphic objects. However, unless you limit yourself to creating only straightforward patches, your patch can become a spaghetti-like series of connections that confound attempts at debugging. Please note: This article was written for Max 4.6 originally
ReWire Essentials, Part Two
In this second installment of the ReWire Essentials series, we are going to look at hosting ReWire client applications. Clients route their information to the host (or mixer) application through the ReWire mechanism, and using Max/MSP as a host gives us options to have some fun with both the playback and output of the connected application.
ReWire Essentials 1: From Max/MSP to Your Host
While there are many methods to move MIDI and audio data between programs on a computer, ReWire (developed by Propellerheads) has become the most popular system. It allows a fairly seamless integration of client and host applications, and is also well supported by most major DAW applications. In our tutorial, we will show connections to two major software packages: Ableton Live and Digital Performer.