Introduction to jit.phys, Part 1
Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.
Video Tutorial: Use Trigger for Organized Patching
Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you’ll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video [...]