Naoto Fushimi’s youtube channel
Youtube user Naoto Fushimi has been steadily posting some great videos demonstrating advanced, audio reactive Jitter / GL techniques. Follow here if you like seeing pixels move!
Catching up with SUE-C
Don’t worry fans of creativity, SUE-C is still creating thoughtful teases of imagery and transforming spaces to exercise and delight your imagination muscle. She uses Max for both her live performances and recorded work to animate hundreds of different objects (paper, photos, small models, shiny things, etc.) You can see pictures of her [...]
Recipe 56: Relief
- Creating evenly spaced 3D objects
- Making a 3D volumetric relief effect using video input
Max for Live Video Tutorials
In addition to new devices and lessons in the Max for Live update (Max 5.1.8/Live 8.2.2), there are a couple of new Live API features we would like to share with you in these short video tutorials. Many Max for Live devices utilize the Live API to control and keep track of different parts [...]
Jitter Recipes: Book 3, Recipes 26-43
In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe posted to create a realtime 3-D anaglyph image.
An Interview with Giorgio Sancristoforo
Giorgio Sancristoforo is a very enthusiastic artist, musician, audio engineer and software developer based in Milan, Italy. Giorgio incorporates Max/MSP into all his projects whether they are his interesting audio applications that sell for a modest price or his more artistic projects such as sound design for a large-scale composition culled from the sounds of [...]
Demystifying Expressions in Jitter
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5. In some circles, there is a belief that harnessing its power will bring you great powers and enable you to achieve untold wonders. The fact is, jit.expr is a really amazing tool, but [...]
A Video Processing Device for Max for Live
While many people are looking at Max for Live as a great way to integrate their favorite hardware controllers, build really unique effects, and add variety to their productions, I was eager to explore what could be done with video inside of Max for Live.
Making Connections: Camera Data
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electr...
The Video Processing System, Part 4
In this installment of the Video Processing System, we're going to tackle two big hurdles that Jitter users often find themselves coming up against. The first thing we will add is an improved, high performance video player module based around the poly~ object. This will allow us to load a folder full of videos and switch between them quickly and efficiently. The other module we will add is a simple recording module to capture our experiments. Since we are using Open...
A Video and Text Interview with Alex Stahl
Alex Stahl is a veteran collaborator and this has never been more evident than in his collaboration with Composer Paul Dresher for the opera Schick Machine. As Robert Henke pointed out in the recent Max/MSP/Jitter Conference, Expo '74, many of us spend years working on the same Max patch. Alex Stahl has spent years developing the Max/MSP patches that are at the core of Schick Machine. Along the way he's developed skills that landed him a fascinating job at Pixar Studios. Collaboration can be qui...
An Interview with Noriko Matsumoto
An amazing artist with an amazing range of work, read the interview of Noriko Matsumoto by Greg Taylor.
A Look Back at NIME 2009
I will try to summarize here what I thought were some of the highlights of NIME 2009...
Jitter on the Mainstage at Coachella
On the afternoon of April 3rd, I received an email from M.I.A.'s manager asking if I'd be interested in working with them on a one-off show on the mainstage at Coachella that would feature live video processing... Upon reflecting, I would also like to share a couple of valuable lessons I learned working on this production...
A Look Back at Expo ’74
Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...
The Video Processing System, Part 3
In this installment, we'll be working on some more advanced ninja tricks - creating the beginnings of a control/preset structure with assignable LFOs, and building a GPU-based video delay effect. These two parts will bring our system to a much more usable level, and allow for much more complex and interesting results. Ironically, most of what we are really doing in this installment is just an extension of bread-and-butter Max message passing stuff.