The Video Processing System, Part 1
Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do one thing pretty well, but very few of them give a sense of how to scale up into a more complex system. Inspired by a recent patching project and Darwin Grosse's guitar processing articles, this series of tutorials will present a Jitter-based live video processing system using simple reusable modules, a consistent control interface, and optimized GPU-based processes w...
An Interview with Dana Karwas
When you think of multimedia technology you think mostly about the technology. When you experience Dana Karwas' work you think of the rich organic layers of experience. Dana is working in the nebulous grey area between art and design. As a trained architect she is commissioned to do design works for giants such as Knoll, yet as an artist she creates amazingly tactile and organic performances like her work Party Dress and the installation Fursicle. Although based in architecture, Dana’s work us...
An Interview with Mattijs Kneppers
These days it seems that everyone wants to be an artist so I found it refreshing to meet someone who see himself as an engineer that wanted to create tools for artists. Mattijs Kneppers spoke to me by phone from his home in Holland.
Data Collection: Building Databases Using SQLite
Those of you who are paying close attention already know that Max 5 includes a database that manages all the files in the search path and makes handy things like the File Browser possible. To enable this functionality, we wrote an SQLite object to do all the important work under the hood. However, the SQLite object in Max isn't really something that you can type into an object box, and it doesn't come with any help files or documentation. In this article, we'll look at ways to interface with thi...
Last week, Siggraph 2008 took over the Los Angeles Convention Center, and Cycling '74 was there to bravely represent Jitter to a huge crowd of CG enthusiasts, production professionals, and academics. For anyone who hasn't been to a Siggraph show, it is a huge, over-stimulating event for the computer graphics community, complete with academic talks, screenings, an exhibition hall, an art show, competitions, and a job fair.
Improving Your Patching Workflow
In addition to the smoother look and feel of Max 5, there have been a number of enhancements to the user interface that will help you to maximize your creative productivity and minimize the time spent performing repetitive and annoying tasks. In this article, I'll talk about a couple of the features that have really improved my patching workflow.
Max 5: What It Is (and Isn’t)
Some of you may have heard that major changes are imminent in the Max world, and there is a lot of speculation about what those changes might be. On the eve of our first public exposition of the new version of Max at the AES convention in New York, I thought it would be appropriate to offer some details on the product.
Your First Shader
Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over eyes and this sort of distant look of wonder. When I try to explain how easy it is, that look typically turns to one of annoyed disbelief. So, for a long time now I've been thinking about writing an article to de-mystify the process of writing your own GLSL shaders, and to help everyone avoid some common frustrations.
Making Connections: Connecting a Joystick to MaxMSP/Jitter
Max is all about making connections. The Making Connections series of tutorials will introduce you to new connections you can make between MaxMSP and the outside world. This tutorial, the first in the series, will discuss the use of HID devices such as USB game controllers as gestural interfaces for your Max patches.
An Interview With Tim Place
In this interview, Tim Place speaks about his work as a developer and artist, charting the numerous development projects which pooled together to create Hipno.
Networking: Max talking to Max
Networking is a sometimes confusing world. There are many networking options built into Max, and this article will endeavour to make clear which option is best for your application.
Cycling ’74 Updates Max/MSP/Jitter for Mac Intel
Cycling '74, a San Francisco-based music software company, today released Max/MSP v. 4.6 and Jitter v. 1.6 which add Universal Binary support for Intel-based Macs running OS 10.4 or later.
A Video Interview with Matthew Lewis, Graphics Research Specialist
Matthew Lewis: Education through synesthetic study and play.
A Noisy Matrix
Many people already know that Jitter can be a fantastic tool for video processing, but what about audio? Used with a bit of cleverness, a matrix can be just the thing for that patching impasse. Following is a set of simple examples to get you started thinking about a matrix when you've run thin on patching ideas or need a more elegant way to manage your numbers.
Stupid JS Trick #2: Dragging a Window Around
Welcome to the second installment of Stupid JS Tricks. If you missed the previous installment, you can take trip back in time to see us resize our patcher's interface. In this trick we will rise to a brave new challenge: to drag a window around on our screen without using the standard drag-able region provided on that window by the operating system.