Jitter Recipes: Book 2, Recipes 14-25
The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, you will want to take these basic techniques and personalize them for your own uses.
Jitter Recipes: Book 1, Recipes 0-12
Book 1 contains some clever solutions, advanced trans-coding techniques, groovy audio/visual toys, and basic building blocks for more complex processing.
The Moon Smells like…
On my last night in San Francisco, I decided to check out the newly refurbished iMax theatre in the Metreon down the street from Cycling '74 world HQ and catch Roving Mars.
Om NAMMa Shiva (Part N where N=3)
The nature of the booth traffic is visible not only in a relative dearth of exciting action demo photos on my part (I am giving them aforementioned demos, and thus otherwise occupied), but also in my relative lack of trade show mobility. There are a few exceptions.
Writing Externals with Xcode 2.2
In this article we will take a step-by-step approach on how to write externals from scratch using Apple's latest developer tools. We will not discuss the source code itself very much, as that information is well covered in the MaxMSP Software Development Kits. We will also approach this topic in a tutorial-like style. That means that we will let a few things slip in order to see what some common errors look like and how we can go about solving them.
A Video Interview with Matt Wright, Musical Systems Designer
"Drawing" on Ornette Coleman: synthesis control using a graphics tablet.Watch Matt's video.
A Video Interview with Ali Momeni, Composer & Researcher
Controller workshop: From do-it-yourself tablas (with sponges!) to the Lemur. Watch Ali's video.
A Video Interview with David Tinapple, Video Artist
On visual programming for visual media. Watch David's video.
A Video Interview with John deKron, Media & Video Artist
Controlling a Media Facade: The Bix Simulator and VJ software ES-X. Watch John's video.
A Video Interview with Angela Lorenz, Graphic Designer
Angela Lorenz, a graphic designer and Max user, creates automated design and visuals.
A Video Interview with Barney Haynes, Media Artist & Educator
Installation and Performance Fabricating the interfaced machine. Watch Barney's video.
The Development of Jamoma
The Jamoma Project recently released version 0.2 of its modular framework for Max, MSP, and Jitter. Despite the low version number this software is actually quite mature, which years of development and experience forming the basis of the framework. Given that this is a significant release in Jamoma's roadmap, I thought I would talk about both Jamoma and it's development.
An Interview With Bob Ostertag
Bob Ostertag is a music school dropout who has since performed all over the world and has collaborated with the likes of John Zorn, Fred Frith, drag diva Justin Bond, and the Kronos Quartet. In this interview he describes his creative process and what inspires him to design his technological instruments.
An Interview With Kim Cascone
Kim Cascone has worked as a synth tech, edited music for David Lynch films, founded San Francisco's first ambient electronic music label, and helped design new systems of audio for video games. In this conversation with Ben Nevile, Cascone discusses his electronic history, his interest in genetic algorithms, and a fresh compositional direction that he calls "New Density".
Things OTHERS wish people had told THEM
When I started this series of short "advice" pieces to Max/MSP/Jitter beginners, I also decided to ask a number of my friends and colleagues about what their ideas of what good advice might be so that you won't be left with just my admittedly biased advice set...