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Leap MoDULAtion

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A Max For Live device to control any Ableton Live parameter moving hands and fingers in 3D space using the Leap Motion.

Based on aka.leapmotion external by Masayuki Akamatsu

This is a very early version. Some improvements and additional features are planned.

NOTE:
The device works only on Mac.

Leap MoDULAtion

Oct 6, 2013 at 12:47am

A brilliant idea, I’ve been waiting for something like this! Unfortunately it crashes Live 8.4.1 on OS X 10.6.8. I’ll keep checking for updates!

#267186
Oct 6, 2013 at 3:14am

Hi Gweilo,
the device is built upon Max 6.1 and Ableton Live 9.
I’ll investigate if it’s possible to make a Live 8 compatible version.

#267200
Oct 6, 2013 at 5:53am

Thanks for your quick reply, LSKA. I actually plan to upgrade Max and Live soon, and I’m looking forward to try out your device.

#267206
Oct 7, 2013 at 1:48pm

It doesn´t work for me. I´ve tried to download aka.leapmotion but it gives me problems. I am with Max 6.13, Ableton Live 9 and Mountain Lion. What could be wrong? Thank you very much!

#267365
Oct 7, 2013 at 1:49pm

This is exactly what Max Windows appears in: “aka.leapmotion: unable to load object bundle executable
2013-10-07 21:42:59.173 Max[654:c07] Error loading /Applications/Max 6.1/patches/extras/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion: dlopen(/Applications/Max 6.1/patches/extras/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion, 262): no suitable imag
e found. Did find:
/Applications/Max 6.1/patches/extras/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion: mach-o, but wrong architecture”

#267366
Oct 7, 2013 at 2:27pm

This kind of error seems to be related to 64bit support. Are you running Ableton or Max in 64bit mode?

#267370
Oct 7, 2013 at 2:30pm

Yes, both of them in 64bit mode. I was suspected about it. Thank you very much, and congratulations for your idea, I like it very much. Do you know Geco?

#267371
Oct 7, 2013 at 2:47pm

The only thing I can suggest you is to try to compile aka.leapmotion for 64 bit architecture. You can find the sources here.

Yes, I have seen Geco and it seems really interesting, especially regarding gesture support.
It outputs MIDI data based on gestures, while I was much more interested in generating continous control data for devices, and the possibilities of thus creating complex, subtle and somehow unpredictable patterns, rather than quantized values.

But I’l soon give it a try!

Thanks for your feedback!

#267373
Oct 7, 2013 at 3:38pm

:-)

#267375
Oct 8, 2013 at 11:09am

Hi MBM.

Have you solved the problem ? I get the same message. The aka.leapmotion works perfect on my MaxMSP 6.1.3 (64bit mode) without Ableton Live 9.0.6 (64bit mode) opened at the same time.

Any suggestions ?

Gus.

aka.leapmotion: unable to load object bundle executable
2013-10-08 20:00:16.109 Max[1892:f07] Error loading /Users/studiomosiello/Library/Application Support/Cycling ’74/temp64-Max/mxt/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion: dlopen(/Users/studiomosiello/Library/Application Support/Cycling ’74/temp64
-Max/mxt/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion, 262): no suitable image found. Did find:
/Users/studiomosiello/Library/Application Support/Cycling ’74/temp64-Max/mxt/aka.leapmotion.mxo/Contents/MacOS/aka.leapmotion: mach-o, but wrong architecture
Warning: you have multiple files in your search path with the name aka.leapmotion.mxo

#267458
Oct 8, 2013 at 2:39pm

Hi, no, I´ve not solved it. I don´t know compile. But at least aka.leapmotion works in your Max/MSP. It doesn´t in my MacPro :-(

#267486
Oct 8, 2013 at 2:45pm

Well

Have you tried to copy aka.leapmotion.mxo into the same folder of the aka.leapmotion.maxhelp file ?

LSKA ! Tell us something ! Fatti vivo ! dacci una mano !

Gus.

#267488
Oct 8, 2013 at 2:47pm

Yes, I´ve tried it, and doesn´t work. Thank you anyway.

#267489
Oct 8, 2013 at 4:22pm

Ok. Solved. Ableton Live must be 32 bit version + MaxMSP 64 bit.

#267498
Oct 8, 2013 at 4:36pm

@Gusadel so can you confirm it is working for you in Live 32bit?

Unfortunately, I don’t have the programming skills to dig into akamatsu’s code and find a better solution for getting the external to work… I’ve tried to build aka.leapmotion against the latest SDK’s but I get this error in Max Window
aka.leapmotion: unable to load extern, object has no ‘main’ function

#267500
Oct 9, 2013 at 5:43pm

I confirm. It is working in Live 32bit.

Gus.

#267644
Oct 12, 2013 at 10:20am

Hi LSKA,
I Just upgraded to the newest versions of Max4Live 6 and Live 9, both the 64 bit versions and your device works fine. Keep up the good work :)

Lex.

#267856
Oct 12, 2013 at 5:51pm

Hi, Gweilo, could you explain how did you do for that it works fine in Max? I can´t do it. Thank you very much in advance.

#267882
Mar 16, 2014 at 9:17pm

Guys you could try for me the beta of leapformax

http://www.leapformax.com

#284091

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