Books and Software
The purpose of the simulators is to prepare the students before they go into the studio. Through the tutorials they can learn everything about how to handle the equipment before they start using studio time. The tutorials guide the students through the connections between equipment, understanding signal flow, to set up the studio for different work scenarios (recording, post-production etc) or browse through and experiment with a digital console pages. This experience is valuable because most studios have restrictions in terms of students' use and experimentation with the equipment.
Simulator Application (7.4 MB)
Todd Winkler\'s book Composing Interactive Music: Techniques and Ideas Using Max is a Max programming textbook covering a wide range of topics such as interface design, concepts of interaction, new controllers, algorithmic music, program structure, and interactive multimedia. It also includes a CD-ROM of useful examples.
Curtis Roads' The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. A special effort has been made to impart an appreciation for the rich history behind current activities in the field.
F. Richard Moore's excellent "Elements of Computer Music" is a general introduction to the theory of computer music, giving details on sound, digital signal processing, math, and C programming. It assumes a strong knowledge of music.
By Robert Rowe. Musicians begin formal training by acquiring a body of musical concepts commonly known as musicianship. These concepts underlie the musical skills of listening, performance, and composition. Like humans, computer music programs can benefit from a systematic foundation of musical knowledge. This book explores the technology of implementing musical processes such as segmentation, pattern processing, and interactive improvisation in computer programs.
The new media field has been developing for more than 50 years. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of this still-emerging field.
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