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20Concepts Lesson 03 - Messages Part 1

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In this lesson, we will start diving into patching with "standard" Max objects - the low level objects that were used to build the Vizzie modules, and the core tools used for Max programming of any significant complexity. We will also learn a little about the Max environment itself, as well as the kind of data that we use inside of Max.
  
 
(Needed: Fixture Patches with download)
 
(Needed: Fixture Patches with download)

Revision as of 05:41, 2 April 2013



(Needed: Example Video)

In this lesson, we will start diving into patching with "standard" Max objects - the low level objects that were used to build the Vizzie modules, and the core tools used for Max programming of any significant complexity. We will also learn a little about the Max environment itself, as well as the kind of data that we use inside of Max.

(Needed: Fixture Patches with download)

Bang

(Needed: text)

Viewing Messages: The Max Window

(Needed: text)

Data Types

(Needed: text)

Variables

(Needed: text)

Using Messages to Control Objects

(Needed: text)

Web Links

(Needed: text and links)

Exercises

(Needed: text and exercises)


by Darwin Grosse and Cory Metcalf