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20Concepts Lesson 10 - Presets and The Pattr Object

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== The Pattr Object ==
 
== The Pattr Object ==
  
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Working with preset content in Max is all about learning to work with the {{maxword|name=pattr}} object. This object manages connections to your on-screen UI objects, maintains a set of preset "slots" to select, and interacts with other objects for the storage and communication of the preset data. Perhaps the best way to learn about the {{maxword|name=pattr}} object is to review a set of videos created by Gregory Taylor that maps it all out:
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A pattr Quick Start: [[http://cycling74.com/2011/06/02/pattr-1-quick-start-tutorial/ Tutorial #1]]
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Sharing and storing: [[http://cycling74.com/2011/07/14/pattr-2-tutorial/ Tutorial #2]]
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Pattr preset morphing: [[http://cycling74.com/2011/08/10/pattr-3-tutorial/ Tutorial #3]]
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Once you've reviewed these tutorials, we can start building toward our example patch.
  
 
== In and Out ==
 
== In and Out ==

Revision as of 17:59, 26 November 2012



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The Pattr Object

Working with preset content in Max is all about learning to work with the pattr object. This object manages connections to your on-screen UI objects, maintains a set of preset "slots" to select, and interacts with other objects for the storage and communication of the preset data. Perhaps the best way to learn about the pattr object is to review a set of videos created by Gregory Taylor that maps it all out:

A pattr Quick Start: [Tutorial #1] Sharing and storing: [Tutorial #2] Pattr preset morphing: [Tutorial #3]

Once you've reviewed these tutorials, we can start building toward our example patch.

In and Out

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Encapsulation

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Abstractions

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Bpatchers

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Web Links

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Exercises

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by Darwin Grosse and Cory Metcalf