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DMX512

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===Packet Structure===
 
===Packet Structure===
  
A single DMX packet consists of up to 512 8-bit (between 0 and 255) integers. A full packet can be sent up to 44 times per second, although packets with less than 512 channels can be sent at a higher rate.
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The DMX512 specification details a number of packet types, each indicated by a start code transmitted at the start of the packet. However, in 99% of cases the only start code used is 0x00, which indicates a standard DMX data packet. Other start codes are used for the [[RDM]] extension, testing purposes and various manufacturers propitiatory data.
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A standard DMX packet consists of up to 512 8-bit (between 0 and 255) integers. Each integer represents a DMX channel. No channel numbers are transmitted- all packets begin with channel 1 (there is no channel 0 in DMX terminology, although the start code is sometimes referred to as 'slot 0'), and channel numbers are calculated by counting integers sequentially from 1. There is no way to skip channels in a packet- in order to send on channel 1 and channel 512, 512 channels must be sent.
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A full packet can be sent up to 44 times per second, although packets with less than 512 channels can be sent at a higher rate. However, in practice 44 Hz is perfectly acceptable for the majority of uses, and configuration of frame rate is rarely required.
  
 
===Connectors===
 
===Connectors===

Revision as of 09:33, 4 December 2012

DMX512 is a standard for digital show control networks most commonly used to control lighting fixtures, stage effects and other show-control devices. It is connected using 3-pin or 5-pin XLR connectors.

Contents

Basic Information

Packet Structure

The DMX512 specification details a number of packet types, each indicated by a start code transmitted at the start of the packet. However, in 99% of cases the only start code used is 0x00, which indicates a standard DMX data packet. Other start codes are used for the RDM extension, testing purposes and various manufacturers propitiatory data.

A standard DMX packet consists of up to 512 8-bit (between 0 and 255) integers. Each integer represents a DMX channel. No channel numbers are transmitted- all packets begin with channel 1 (there is no channel 0 in DMX terminology, although the start code is sometimes referred to as 'slot 0'), and channel numbers are calculated by counting integers sequentially from 1. There is no way to skip channels in a packet- in order to send on channel 1 and channel 512, 512 channels must be sent.

A full packet can be sent up to 44 times per second, although packets with less than 512 channels can be sent at a higher rate. However, in practice 44 Hz is perfectly acceptable for the majority of uses, and configuration of frame rate is rarely required.

Connectors

DMX In Max

Hardware

Max Objects