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- !/ (rdiv)
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- !− (rminus)
- !−~ (rminus~)
- "MSP Sampling Tutorial 5: Waveshaping
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- 00 Getting Started with openGL
- 01 - Basic Techniques
- 20Concepts Curriculum Overview
- 20Concepts Lesson 01 - Vizzie Part 1
- 20Concepts Lesson 02 - Vizzie Part 2
- 20Concepts Lesson 03 - Messages Part 1
- 20Concepts Lesson 04 - Messages Part 2
- 20Concepts Lesson 05 - Time
- 20Concepts Lesson 06 - MIDI
- 20Concepts Lesson 06 - More About Numbers
- 20Concepts Lesson 07 - MIDI
- 20Concepts Lesson 07 - More About Numbers
- 20Concepts Lesson 08 - Networks
- 20Concepts Lesson 09 - Subpatchers
- 20Concepts Lesson 10 - Presets and The Pattr Object
- 20Concepts Lesson 11 - Audio Generation
- 20Concepts Lesson 12 - Audio Filtering
- 20Concepts Lesson 13 - Audio Levels
- 20Concepts Lesson 14 - Audio FX
- 20Concepts Lesson 15 - Jitter Input
- 20Concepts Lesson 16 - Jitter FX
- 20Concepts Lesson 17 - Jitter Compositing
- 20Concepts Lesson 18 - OpenGL Part 1
- 20Concepts Lesson 19 - OpenGL Part 2
- 20Concepts Lesson 20 - Max Output
- 20Objects Curriculum Overview
- 20Objects Lesson 01 - The Button Object
- 20Objects Lesson 02 - The Number Box
- 20Objects Lesson 03 - The Message Box
- 20Objects Lesson 04 - The Pack Object
- 20Objects Lesson 05 - The Metro Object
- 20Objects Lesson 06 - The Random Object
- 20Objects Lesson 07 - The Noteout Object
- 20Objects Lesson 08 - The Patcher Object
- 20Objects Lesson 09 - The Scale Object