Using the jit.gl.camera object
The jit.gl.camera object allows you to define an OpenGL view. The view can either be directly rendered to an OpenGL drawing context or can be captured to a texture for further use.
jit.gl.camera Tips and Workarounds
With the help of jit.gl.node, it is easy to use multiple jit.gl.camera objects to view an OpenGL scene from multiple perspectives at once. In addition to multiple viewing positions and angles, each camera can have unique attributes for how it views the scene, such as field of view and clipping planes.
This patch uses four cameras to view all sides of a simple environment:
Third-Party Max externals similar to the jit.gl.camera object
People who looked at/used this object also looked at....
Errors or Clarifications
(please list things that you believe to be errors or omissions from the existing refpage)