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jit.gl.cornerpin

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(Initial upsert from JITobjectGM list)
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==Using the {{maxword|name=jit.gl.cornerpin}} object==
 
==Using the {{maxword|name=jit.gl.cornerpin}} object==
 +
{{maxword|name=jit.gl.cornerpin}} allows for mapping of textures and matrices to an output window by repositioning the window corners - essentially a software keystoning mechanism. This can be useful in basic projection mapping, when projecting from odd angles, or when keystoning is inadequate.
  
 
=={{maxword|name=jit.gl.cornerpin}} Tutorials==
 
=={{maxword|name=jit.gl.cornerpin}} Tutorials==
  
 
=={{maxword|name=jit.gl.cornerpin}} Tips and Workarounds==
 
=={{maxword|name=jit.gl.cornerpin}} Tips and Workarounds==
 +
When creating OpenGL scenes that need to be software keystoned before final output, you can render the scene to a jit.gl.node and send the entire thing into jit.gl.cornerpin before passing it on to the final render window. This simple patch by forum user DigitalFX does a good job of demonstrating this technique:
 +
<maxpat>
 +
<pre><code>
 +
----------begin_max5_patcher----------
 +
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 +
-----------end_max5_patcher-----------
 +
</code></pre>
 +
</maxpat>
  
 
==Third-Party Max externals similar to the {{maxword|name=jit.gl.cornerpin}} object==
 
==Third-Party Max externals similar to the {{maxword|name=jit.gl.cornerpin}} object==
 +
VPT (Video Projection Tool) is a free, multi-purpose video projection mapping tool by HC Gilje. http://hcgilje.wordpress.com/vpt/
  
 
[//www.maxobjects.com/?request=jit.gl.cornerpin Maxobjects.com listing for the jit.gl.cornerpin object]
 
[//www.maxobjects.com/?request=jit.gl.cornerpin Maxobjects.com listing for the jit.gl.cornerpin object]
  
 
==People who looked at/used this object also looked at....==
 
==People who looked at/used this object also looked at....==
 
+
*{{maxword|name=jit.gl.render}}
 +
*{{maxword|name=jit.gl.videoplane}}
 +
*{{maxword|name=jit.gl.texture}}
 +
*{{maxword|name=jit.gl.slab}}
 +
*{{maxword|name=jit.gl.skybox}}
 
==Errors or Clarifications==
 
==Errors or Clarifications==
  

Revision as of 01:36, 13 July 2013

Contents

jit.gl.cornerpin online refpage

Using the jit.gl.cornerpin object

jit.gl.cornerpin allows for mapping of textures and matrices to an output window by repositioning the window corners - essentially a software keystoning mechanism. This can be useful in basic projection mapping, when projecting from odd angles, or when keystoning is inadequate.

jit.gl.cornerpin Tutorials

jit.gl.cornerpin Tips and Workarounds

When creating OpenGL scenes that need to be software keystoned before final output, you can render the scene to a jit.gl.node and send the entire thing into jit.gl.cornerpin before passing it on to the final render window. This simple patch by forum user DigitalFX does a good job of demonstrating this technique:

-- Pasted Max Patch, click to expand. --

Third-Party Max externals similar to the jit.gl.cornerpin object

VPT (Video Projection Tool) is a free, multi-purpose video projection mapping tool by HC Gilje. http://hcgilje.wordpress.com/vpt/

Maxobjects.com listing for the jit.gl.cornerpin object

People who looked at/used this object also looked at....

Errors or Clarifications

(please list things that you believe to be errors or omissions from the existing refpage)