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jit.gl.light

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(Using the {{maxword|name=jit.gl.light}} object)
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==Using the {{maxword|name=jit.gl.light}} object==
 
==Using the {{maxword|name=jit.gl.light}} object==
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{{maxword|name=jit.gl.light}} lets you add a light source to OpenGL. You can use up to 8 lights at a time in a scene.
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Here's a nice example that shows both static and moving lights interacting with specular surfaces:
 
Here's a nice example that shows both static and moving lights interacting with specular surfaces:
 
[[Media: multi.lights.material.maxpat]]
 
[[Media: multi.lights.material.maxpat]]

Revision as of 05:54, 26 October 2013

Contents

jit.gl.light online refpage

Using the jit.gl.light object

jit.gl.light lets you add a light source to OpenGL. You can use up to 8 lights at a time in a scene.

Here's a nice example that shows both static and moving lights interacting with specular surfaces: Media: multi.lights.material.maxpat

jit.gl.light Tutorials

jit.gl.light Tips and Workarounds

Third-Party Max externals similar to the jit.gl.light object

Maxobjects.com listing for the jit.gl.light object

People who looked at/used this object also looked at....

Errors or Clarifications

(please list things that you believe to be errors or omissions from the existing refpage)